You are viewing a potentially older version of this package. View all versions.
opi-Procedural_Narcotics_Cases-0.1.0 icon

Procedural Narcotics Cases

[BETA] Adds a new case type. Expose the drug supply chain, inspired by Breaking Bad.

Date uploaded a week ago
Version 0.1.0
Download link opi-Procedural_Narcotics_Cases-0.1.0.zip
Downloads 13
Dependency string opi-Procedural_Narcotics_Cases-0.1.0

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.755 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.755
TeamSpyraxi-BepInExConfigManager-1.3.1 icon
TeamSpyraxi-BepInExConfigManager

A port of BepInExConfigManager v1.3.0 by sinai, modified to work with BepInEx Bleeding Edge Version/Artifact 667. Similar in style to GTFOModding-UnityExplorer_IL2CPP-4.9.1.

Preferred version: 1.3.1

README

Procedural Narcotics Cases

A new drug is on the streets. Catching the dealer will not be enough, you must bring the whole network down. Find the supplier and bring them to justice.

Requirements

  • Required: the BepInEx pack for IL2CPP (mod managers install this for you automatically).
  • Recommended: BepInExConfigManager, an in-game settings overlay you open with the ` (backquote) key. (If it does not open, that overlay's own toggle may have defaulted to F5; you can rebind it to backquote in its settings.)

Installation

Mod manager (r2modman or the Thunderstore Mod Manager): install the mod and launch through the manager. Get it here: Procedural Narcotics Cases on Thunderstore Manual install works too: put the plugin in BepInEx/plugins.

Works with existing saves.

STOP HERE - that is everything you need to play.


Beta notes

This is a beta, it has been tested but not extensively for all edge cases. The timings (see Options section below) felt best for me and best for picking up events on CCTV cameras.

I am very open to improvements so please send me your feedback and suggestions

How a narcotics operation works (Spoilers)

  • Cook works shifts in a hidden lab.
  • Distributor moves the drug between the lab and dead drops.
  • Dealer collects from the drop and sells to the public.
  • Buyer overdoses and becomes arrested for possession, and the objective to search them is given to the player.

Options

Settings editable with BepInExConfigManager:

  • Hijack Chance - probability to start a narcotics case.
  • Cadence - time between cook shifts, and shift run duration.
  • Pacing - chain timings for dead drop, cook time, dealing, time between sales, etc.

License

MIT. See LICENSE.

CHANGELOG

Changelog

0.2.1

Fixed a save/reload persistence bug

0.2.0

Added 2 more drug types, fixed duplicate fingerprints bug

0.1.4

Limited drugs to one object type to fix supply-chain stall

0.1.3

Fixed a supply-chain stall that could occur with some of the drug items.

0.1.2

Readme update

0.1.1

Fixed git url

0.1.0

Initial commit