Mods that depend on BepInExPack
Substitui a Hoarding Bug pelo Matheus, com corrida e um modo de perseguicao completamente amaldiçoado.
Last updated: a week ago
Press F9 to open the menu. Watch YouTube together on the school whiteboard, save playlists, queue videos, vote to skip, and adjust your volume.
Last updated: 5 days ago
Three scrap items: a QUOTA mug, a framed Sirius portrait, and a Ringhoffer 240 tram.
Last updated: a week ago
Plays dynamic danger and dead body audio alerts during your Lethal Company runs. #HighlyCustomizable. Has support for lethalconfig but isnt required.
Last updated: 4 days ago
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: 3 hours ago
A second treehouse appears, with even more maps!
Last updated: a day ago
Runs your morgue hands-free: bodies to the autopsy table, organs extracted, remains cremated. Eats, sleeps and stores what it collects. Fair play: only actions the player could do, no spawning or save edits. EN/PT-BR.
Last updated: a day ago
An interior based on the poolrooms and indoor waterparks with 25+ unique tiles!
Last updated: 6 days ago
Crow Armbrust from the Trails/Kiseki Series.
Last updated: a week ago
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Last updated: 3 hours ago
Qualidade de vida no modo roguelike: HUD sobreposto com os modificadores da run (Treasure Find, Gold Find e Exp da batalha). Vem desligado por padrao no config.
Last updated: a week ago
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Last updated: 3 hours ago
Rewrites skill and status tooltips so they stop leaving out what matters, and adds the missing explanation at the end, plus shrine aura values for the character in focus. No gameplay change.
Last updated: 3 hours ago
Shows attributes as base (combined) on the character sheet and the level-up screen: the value you invested and the final value with powerups, gear and skills. No gameplay change.
Last updated: 3 hours ago
Swaps the game's UI font for a serif one (Times New Roman; Georgia or Liberation Serif as fallback), keeping colour, outline and shadow. Texts styled by another mod may keep the original font. No gameplay change.
Last updated: 3 hours ago
Play How to Fish co-op over a direct IP connection - no Steam lobby or relay needed. Clean bilingual (EN / 中文) in-game panel. Does not modify the game's files.
Last updated: a week ago
Look up recipes with C, pin a material list, and check crop growth. Uses the game's recipe panel. Client-side.
Last updated: a week ago
Up to 16 players in Steam lobbies. Only the host needs this mod. Remove older MorePlayers mods before installing.
Last updated: a week ago
Makes in-game control tips (e.g. 'Drop item : [G]') show your actual key binds. Works with vanilla binds and InputUtils rebinds; InputUtils is a soft dependency.
Last updated: a week ago
Extends the radar display distance of mini islands in How to Fish.
Last updated: a week ago
Caretaker zombies and construction outside work zones use resources across all scene chests and the player backpack.
Last updated: a week ago
Fixes the quarry cave demolition softlock caused by a missing movement point, while preserving the game's original demolition flow.
Last updated: a week ago