EndlessBounty
Bonus chests/items/upgrades for surviving Sineus Arena Survivors' endless post-boss final wave, plus a siege countdown HUD.
| Date uploaded | a day ago |
| Version | 1.1.1 |
| Download link | maanu113-EndlessBounty-1.1.1.zip |
| Downloads | 4 |
| Dependency string | maanu113-EndlessBounty-1.1.1 |
This mod requires the following mods to function
maanu113-SineusModdingApi
Shared BepInEx library for Sineus Arena Survivors mods. Not a standalone mod - required by Live Stats Overlay and Endless Bounty.
Preferred version: 1.1.0BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Endless Bounty
Requires Sineus Modding API (listed as a dependency - your mod manager will install it automatically).
After you defeat the boss, the game keeps spawning enemies forever in the "final wave" - and while the game does grant coins for killing them, it never drops chests, elite items, or building upgrades there. This mod adds those back in as occasional bonus rewards for surviving, on top of what the game already gives you.
Features
- Every couple of minutes survived in the final wave, a free bonus chest spawns at your location.
- Every minute and a half or so, a random item from the game's own elite drop table spawns too.
- Every few minutes, a free building-upgrade pickup spawns (skipped if everyone's buildings are already maxed).
- Rewards are paced by TIME survived, not kill count, since the final wave can hit hundreds of kills per minute.
- Fully co-op compatible - reward-granting is handled by the host, nothing gets duplicated or desynced.
- A small draggable "Endless Bounty" HUD panel appears once a final wave (siege or endless) is active: time survived / a "Siege ends in: -M:SS" countdown during the Patch 1.1 Siege Wave, total kills, and a countdown to each next reward.
Controls
- F8 — toggle Endless Bounty on/off
Configuration
Saved in BepInEx/config/com.community.sineusarena.endlessbounty.cfg - tune minutes between each reward (0 disables it), the HUD's position, and whether the HUD shows.