EndlessBounty
Bonus chests/items/upgrades for surviving Sineus Arena Survivors' endless post-boss final wave, plus a siege countdown HUD.
| Date uploaded | a day ago |
| Version | 1.1.3 |
| Download link | maanu113-EndlessBounty-1.1.3.zip |
| Downloads | 3 |
| Dependency string | maanu113-EndlessBounty-1.1.3 |
This mod requires the following mods to function
maanu113-SineusModdingApi
Shared BepInEx library for Sineus Arena Survivors mods. Not a standalone mod - required by Live Stats Overlay and Endless Bounty.
Preferred version: 1.1.0BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Endless Bounty
Requires Sineus Modding API (listed as a dependency - your mod manager will install it automatically).
Adds bonus rewards for surviving the endless post-boss "final wave." After you defeat the boss, the game keeps spawning enemies forever - it already grants coins for killing them, but never drops bonus chests, elite items, or building upgrades there. This mod adds those back in as occasional rewards for surviving.
Features
- A free bonus chest every couple of minutes survived in the final wave
- A random item from the game's own elite drop table (like the Magnet pickup) every minute and a half or so
- A free building-upgrade pickup every few minutes - skipped automatically if every player's buildings are already maxed out, so it's never wasted
- Paced by time survived, not kill count - the final wave can hit hundreds of kills per minute, so a kill-counter-based reward would fire constantly and feel spammy
- Fully co-op compatible: reward-granting is handled by the host so nothing desyncs between players
- A small "Endless Bounty" HUD readout above the objective banner, showing time survived and a countdown to each next reward
Controls
- F8 - toggle Endless Bounty on/off
Configuration
Saved in BepInEx/config/com.community.sineusarena.endlessbounty.cfg.