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OnlyNothing-MoreCustomisations-0.2.0 icon

MoreCustomisations

More car customisation for Slip & Skid: pick your own horn.

Date uploaded a week ago
Version 0.2.0
Download link OnlyNothing-MoreCustomisations-0.2.0.zip
Downloads 9
Dependency string OnlyNothing-MoreCustomisations-0.2.0

This mod requires the following mods to function

SlipSkid_Modding-BepInExPack_SlipSkid-6.0.697 icon
SlipSkid_Modding-BepInExPack_SlipSkid

BepInEx modloader, preconfigured and ready to use for Slip & Skid

Preferred version: 6.0.697

README

MoreCustomisations

More car customisation for Slip & Skid.

  • Horn: a new tab in car customisation to pick your horn sound. Other players with the mod hear it too.
  • Random horn: pick Random in the Horn tab to get a different horn every round.

Players without the mod just hear stock horns, so it's safe in mixed lobbies. Custom horns only sync when the host has the mod.

Config

  • Horns.Volume: volume of custom horns, 0 to 1.
  • Horns.Player1Horn … : the horn each local player uses (set from the Horn tab).

Adding horns (developers)

Drop audio files into unity/Assets/Sounds/ (file name = horn name; an optional same-named .png is its icon), run build-sounds.ps1 (needs Unity 2022.3.62f2), commit sounds/morecustomisations.bundle.

Manual test checklist

Local builds: dotnet build -c Release -p:Deploy=true.

  1. Solo: Horn tab appears, hover previews, choice persists across a restart.
  2. Split-screen: two local players pick different horns and each hears their own.
  3. Two PCs both modded: each hears the other's horn, including a player who joins late.
  4. Mixed lobby: an unmodded player hears stock horns; no errors in either log.
  5. With EvenMoreCards: the Train Horn card still overrides the custom horn during its round.

CHANGELOG

Changelog

0.5.0

  • Two new cars in the Car tab:
    • 1981 DeLorean DMC-12 in brushed stainless, with black bumpers, the louvred rear window (it lifts with the engine cover when you boost), ribbed tail lights and grey turbine wheels.
    • 2024 Lamborghini Urus in Arancio Borealis, with black cladding, the hexagonal grille, quad exhausts, black wheels and a roof spoiler on the tailgate, which lifts when you boost.

0.4.0

  • Three new cars in the Car tab:
    • 2019 Kia Rio 5-door in Aurora Black, with the chrome tiger-nose grille, a gloss-black roof spoiler on the tailgate and silver twin-spoke alloys.
    • 1999 Nissan Skyline GT-R (R34) in Bayside Blue, with a widebody kit, a carbon bonnet, black twin-spoke wheels, four round tail lights and the rear wing, which lifts with the boot when you boost.
    • 1999 Audi TT coupé (8N) in light blue, with the dome roof, the four-ring grille, a spoiler lip on the hatch and silver six twin-spoke wheels.

0.3.0

  • New Car tab: swap your car's look for another model. Handling, hitboxes and the game's animations stay the same, and other players with the mod see your car too.
    • 2025 Toyota GR Supra in red, with a carbon ducktail and gunmetal twin-spoke wheels.
    • 1999 Subaru Impreza WRX STi wagon (GF8) in grey, with gold five-spoke Speedlines, the STi hood scoop, roof rails and a roof spoiler.
    • 2025 Porsche 911 GT3 RS (992) in Rubystone with the Weissach carbon bits, black ten-spoke wheels and the swan-neck wing.
    • Doors swing open while drifting; the boot, the tailgate or the DRS flap lifts when you boost.
    • Hover a car in the tab to preview it on your lobby car.
  • Players without the mod, or lobbies whose host doesn't have it, see stock cars.
  • Moving off the Horn tab now stops the horn preview.

0.2.3

  • Fixed the Random horn crashing the round-start event.

0.2.2

  • Removed the neymar horn.

0.2.1

  • Added the neymar horn.

0.2.0

  • Random horn: pick Random in the Horn tab for a different horn every round, heard by everyone.
  • Added 22 more horns.

0.1.0

  • Horn tab in car customisation: pick your horn and hover to preview it. Other players with the mod hear it.
  • 22 horns, each named on its tile.
  • Players without the mod hear stock horns.