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| Date uploaded | a week ago |
| Version | 0.2.3 |
| Download link | OnlyNothing-MoreCustomisations-0.2.3.zip |
| Downloads | 21 |
| Dependency string | OnlyNothing-MoreCustomisations-0.2.3 |
This mod requires the following mods to function
SlipSkid_Modding-BepInExPack_SlipSkid
BepInEx modloader, preconfigured and ready to use for Slip & Skid
Preferred version: 6.0.697README
MoreCustomisations
More car customisation for Slip & Skid.
- Horn: a new tab in car customisation to pick your horn sound. Other players with the mod hear it too.
- Random horn: pick Random in the Horn tab to get a different horn every round.
Players without the mod just hear stock horns, so it's safe in mixed lobbies. Custom horns only sync when the host has the mod.
Config
Horns.Volume: volume of custom horns, 0 to 1.Horns.Player1Horn… : the horn each local player uses (set from the Horn tab).
Adding horns (developers)
Drop audio files into unity/Assets/Sounds/ (file name = horn name; an optional same-named .png is its icon),
run build-sounds.ps1 (needs Unity 2022.3.62f2), commit sounds/morecustomisations.bundle.
Manual test checklist
Local builds: dotnet build -c Release -p:Deploy=true.
- Solo: Horn tab appears, hover previews, choice persists across a restart.
- Split-screen: two local players pick different horns and each hears their own.
- Two PCs both modded: each hears the other's horn, including a player who joins late.
- Mixed lobby: an unmodded player hears stock horns; no errors in either log.
- With EvenMoreCards: the Train Horn card still overrides the custom horn during its round.
CHANGELOG
Changelog
0.5.0
- Two new cars in the Car tab:
- 1981 DeLorean DMC-12 in brushed stainless, with black bumpers, the louvred rear window (it lifts with the engine cover when you boost), ribbed tail lights and grey turbine wheels.
- 2024 Lamborghini Urus in Arancio Borealis, with black cladding, the hexagonal grille, quad exhausts, black wheels and a roof spoiler on the tailgate, which lifts when you boost.
0.4.0
- Three new cars in the Car tab:
- 2019 Kia Rio 5-door in Aurora Black, with the chrome tiger-nose grille, a gloss-black roof spoiler on the tailgate and silver twin-spoke alloys.
- 1999 Nissan Skyline GT-R (R34) in Bayside Blue, with a widebody kit, a carbon bonnet, black twin-spoke wheels, four round tail lights and the rear wing, which lifts with the boot when you boost.
- 1999 Audi TT coupé (8N) in light blue, with the dome roof, the four-ring grille, a spoiler lip on the hatch and silver six twin-spoke wheels.
0.3.0
- New Car tab: swap your car's look for another model. Handling, hitboxes and the game's animations stay
the same, and other players with the mod see your car too.
- 2025 Toyota GR Supra in red, with a carbon ducktail and gunmetal twin-spoke wheels.
- 1999 Subaru Impreza WRX STi wagon (GF8) in grey, with gold five-spoke Speedlines, the STi hood scoop, roof rails and a roof spoiler.
- 2025 Porsche 911 GT3 RS (992) in Rubystone with the Weissach carbon bits, black ten-spoke wheels and the swan-neck wing.
- Doors swing open while drifting; the boot, the tailgate or the DRS flap lifts when you boost.
- Hover a car in the tab to preview it on your lobby car.
- Players without the mod, or lobbies whose host doesn't have it, see stock cars.
- Moving off the Horn tab now stops the horn preview.
0.2.3
- Fixed the Random horn crashing the round-start event.
0.2.2
- Removed the neymar horn.
0.2.1
- Added the neymar horn.
0.2.0
- Random horn: pick Random in the Horn tab for a different horn every round, heard by everyone.
- Added 22 more horns.
0.1.0
- Horn tab in car customisation: pick your horn and hover to preview it. Other players with the mod hear it.
- 22 horns, each named on its tile.
- Players without the mod hear stock horns.