You are viewing a potentially older version of this package.
View all versions.
MoreCustomisations
More car customisation for Slip & Skid: pick your own horn and car model.
By OnlyNothing
| Date uploaded | a week ago |
| Version | 0.3.0 |
| Download link | OnlyNothing-MoreCustomisations-0.3.0.zip |
| Downloads | 67 |
| Dependency string | OnlyNothing-MoreCustomisations-0.3.0 |
This mod requires the following mods to function
SlipSkid_Modding-BepInExPack_SlipSkid
BepInEx modloader, preconfigured and ready to use for Slip & Skid
Preferred version: 6.0.697README
MoreCustomisations
More car customisation for Slip & Skid.
- Horn: a new tab in car customisation to pick your horn sound. Other players with the mod hear it too.
- Random horn: pick Random in the Horn tab to get a different horn every round.
- Car: a new tab to swap your car's look for another model: a low-poly red 2025 Toyota GR Supra and a grey 1999 Subaru WRX STi wagon (GF8) on gold wheels, with the STi hood scoop, and a Rubystone 2025 Porsche 911 GT3 RS (992) with the Weissach carbon bits and black wheels; its DRS flap opens when you boost. Handling, hitboxes and animations stay the game's. Other players with the mod see it too.
Players without the mod just hear stock horns and see stock cars, so it's safe in mixed lobbies. Custom horns and cars only sync when the host has the mod.
Config
Horns.Volume: volume of custom horns, 0 to 1.Horns.Player1Horn… : the horn each local player uses (set from the Horn tab).Cars.Player1Car… : the car each local player uses (set from the Car tab).
Adding horns (developers)
Drop audio files into unity/Assets/Sounds/ (file name = horn name; an optional same-named .png is its icon),
run build-sounds.ps1 (needs Unity 2022.3.62f2), commit sounds/morecustomisations.bundle.
Adding cars (developers)
One Blender script per car in blender/cars/, run build-cars.ps1 (needs Blender 5.2), commit cars/. Full guide:
docs/adding-a-car.md.
Manual test checklist
Local builds: dotnet build -c Release -p:Deploy=true.
- Solo: Horn tab appears, hover previews, choice persists across a restart.
- Split-screen: two local players pick different horns and each hears their own.
- Two PCs both modded: each hears the other's horn, including a player who joins late.
- Mixed lobby: an unmodded player hears stock horns; no errors in either log.
- With EvenMoreCards: the Train Horn card still overrides the custom horn during its round.
- Car tab appears; hovering a car previews it in the lobby; leaving the tab shows your pick; choice persists across a restart.
- Racing as the Supra: wheels spin and steer, doors and hood move, jump and slide look right, hitbox unchanged.
- Split-screen: two local players with different cars.
- Two PCs both modded: each sees the other's Supra, including a player who joins late.
- Mixed lobby: an unmodded player sees stock cars; no errors in either log.
- Switching back to Stock brings back the stock car and its hat; changing hat while on the Supra keeps it hidden.
CHANGELOG
Changelog
0.5.0
- Two new cars in the Car tab:
- 1981 DeLorean DMC-12 in brushed stainless, with black bumpers, the louvred rear window (it lifts with the engine cover when you boost), ribbed tail lights and grey turbine wheels.
- 2024 Lamborghini Urus in Arancio Borealis, with black cladding, the hexagonal grille, quad exhausts, black wheels and a roof spoiler on the tailgate, which lifts when you boost.
0.4.0
- Three new cars in the Car tab:
- 2019 Kia Rio 5-door in Aurora Black, with the chrome tiger-nose grille, a gloss-black roof spoiler on the tailgate and silver twin-spoke alloys.
- 1999 Nissan Skyline GT-R (R34) in Bayside Blue, with a widebody kit, a carbon bonnet, black twin-spoke wheels, four round tail lights and the rear wing, which lifts with the boot when you boost.
- 1999 Audi TT coupé (8N) in light blue, with the dome roof, the four-ring grille, a spoiler lip on the hatch and silver six twin-spoke wheels.
0.3.0
- New Car tab: swap your car's look for another model. Handling, hitboxes and the game's animations stay
the same, and other players with the mod see your car too.
- 2025 Toyota GR Supra in red, with a carbon ducktail and gunmetal twin-spoke wheels.
- 1999 Subaru Impreza WRX STi wagon (GF8) in grey, with gold five-spoke Speedlines, the STi hood scoop, roof rails and a roof spoiler.
- 2025 Porsche 911 GT3 RS (992) in Rubystone with the Weissach carbon bits, black ten-spoke wheels and the swan-neck wing.
- Doors swing open while drifting; the boot, the tailgate or the DRS flap lifts when you boost.
- Hover a car in the tab to preview it on your lobby car.
- Players without the mod, or lobbies whose host doesn't have it, see stock cars.
- Moving off the Horn tab now stops the horn preview.
0.2.3
- Fixed the Random horn crashing the round-start event.
0.2.2
- Removed the neymar horn.
0.2.1
- Added the neymar horn.
0.2.0
- Random horn: pick Random in the Horn tab for a different horn every round, heard by everyone.
- Added 22 more horns.
0.1.0
- Horn tab in car customisation: pick your horn and hover to preview it. Other players with the mod hear it.
- 22 horns, each named on its tile.
- Players without the mod hear stock horns.