| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | MoSadie-MoCore-1.0.0.zip |
| Downloads | 142 |
| Dependency string | MoSadie-MoCore-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
MoCore
A common plugin used across my other BepInEx plugins.
Setup
Add the dll
Download the latest version from the release page and place it into a lib folder with your code. Add the following to your .csProj file:
<Project Sdk="Microsoft.NET.Sdk">
...
<ItemGroup>
<Reference Include="MoCore">
<HintPath>lib/com.mosadie.mocore.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
In your main Plugin class
Have the plugin class implement MoPlugin and call MoCore.RegisterPlugin and pass itself. The plugin should also make use of the BepInDependency attribute to make sure it loads after MoCore.
Example of the attribute:
[BepInDependency("com.mosadie.mocore", BepInDependency.DependencyFlags.HardDependency)]
Example of version checking in Awake:
if (!MoCore.MoCore.RegisterPlugin(this))
{
Log.LogError("Failed to register plugin with MoCore. Please check the logs for more information.");
return;
}
Make sure to mark as dependencies on Thunderstore as well
If using the tcli here is how it looks in thunderstore.yml
[package.dependencies]
BepInEx-BepInExPack= "5.4.2100"
MoSadie-MoCore= "1.0.0"
Features
Game Version Checking
Return a url to a json file from GetVersionCheckUrl and you can use the return value of RegisterPlugin to determine if the game versinon supports your plugin. Pass null for the GetVersionCheckUrl to disable version checking. In addition there is a configuration option in MoCore to skip version checking.
Here is a example of what the version json file looks like:
{
"1.2.3": [ // Plugin version
"4.1579" // Application.version value
]
}
CHANGELOG
v2.0.2
Added wildcard support to the HTTP server, this will mean nothing to most people. All it allows is the ability to allow remote requests to use the HTTP server.
v2.0.1
Forgot to add a shutdown method to the HTTP server, so it can be properly disposed of when the game exits. Not sure if this is needed, but it doesn't hurt to have it.
v2.0.0
Added two new features to MoCore:
- Centralized HTTP server, so plugins can use the same port to listen for requests. See the new
GetHttpHandlermethod in IMoPlugin for more information.- The short version: In the new method, return an object that implements IMoHttpHandler, and the server will call it when a request comes in. Your code can modify the response from there.
- Moved the Variable system from SlipChat, meaning now your plugin can simply call
VariableHandler.ParseVariablesto parse a string with variables in it, and it will return the string with the variables replaced with their values. This is also available via the HTTP server, for those feeling fancy.
v1.0.0
Initial release!