| Date uploaded | 9 months ago |
| Version | 2.0.2 |
| Download link | MoSadie-SlipEvent-2.0.2.zip |
| Downloads | 66 |
| Dependency string | MoSadie-SlipEvent-2.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
SlipEvent
Trigger external software from in-game events!
You can enable events being sent to any/all of the following:
- Streamer.bot
- HTTP Server (via POST request)
Requirements
Optional
(Quick) Setup Video
Game Installation
- Launch Slipstream at least once.
- Download and setup r2modman from here (Click "Manual Download" and run the setup exe)
- Select Slipstream: Rogue Space from the list of games in r2modman and create a profile.
- In the "Online" tab look for SlipStreamer.bot and click it. Then click "Download"
- Launch Slipstream using the "Start modded" button to generate the config file.
- Modify the config file using the "Config editor" tab to match your setup. (see the config file for more details)
HTTP Post Request Requirements
- Set the URL in the config file to the server you want to send the requests to.
- Make sure the HTTP request integration is enabled in the config file.
Streamer.bot Requirements
- Follow the Streamer.bot setup instructions
- In the "Servers/Clients" tab, under HTTP Server check "Auto Start" and click "Start Server" (making note of the IP and port)
- (Optional, but recommended) Click "Import" and paste the contents of ImportSlipStreamerBot.txt in the "Input String" text box and click "Import" This provices a set of premade actions for you to use. There is a dedicated action for each event type, as well as a few fun premade features such as chat polling and automatic predictions.
- Make sure in the SlipEvent config file that Streamer.bot integration is enabled.
If you run into any issues getting this set up, please reach out! Best way is via Discord or GitHub Issues!
Events
GameLaunch
Sent when the game is launched.
Arguments:
- eventType: "GameLaunch"
GameExit
Sent when the game is exited.
Arguments:
- eventType: "GameExit"
JoinShip
Sent when a ship is joined.
Arguments:
- eventType: "JoinShip"
StartFight
Sent when a fight is started.
Arguments:
- eventType: "StartFight"
- enemy: Name of the enemy ship.
- invaders: Types of invading slugs.
- intel: Available intel on the enemy ship.
- threatLevel: Enemy threat level.
- speedLevel: Enemy speed level.
- cargoLevel: Enemy cargo level.
EndFight
Sent when a fight is ended.
Arguments:
- eventType: "EndFight"
- outcome: "NoneYet", "CaptainVictory", "CaptainDefeat", or "CaptainRetreat"
NodeChange
Sent when the ship moves to a new node.
Arguments:
- eventType: "NodeChange"
- isBacktrack - "True" or "False" if a backtrack.
- scenarioKey - Unique identifier for the node's type scenario.
- visited: "True" or "False" if the node has been visited before.
- completed: "True" or "False" if the node has been completed before.
- captainVictory: "True" or "False"
ChoiceAvailable
Sent when a choice is available.
Arguments:
- eventType: "ChoiceAvailable"
- isBacktrack - "True" or "False" if a backtrack.
- scenarioKey - Unique identifier for the node's type scenario.
- visited: "True" or "False" if the node has been visited before.
- completed: "True" or "False" if the node has been completed before.
- captainVictory: "True" or "False"
- scenarioName: Name of the encounter
- scenarioDescription: Description of the encounter
- proposition: The question posed by the encounter
- choice1: The first choice
- choice2: The second choice
KnockedOut
Sent when you are knocked out.
Arguments:
- eventType: "KnockedOut"
- message: The message displayed when knocked out. Includes color information so will need parsing.
RunStarted
Sent when a run is started.
Arguments:
- eventType: "RunStarted"
- campaign: Counts the number of campaigns this ship has been on. (Starts at 0)
- region: The region the ship is headed to.
RunFailed
Sent when a run is failed for any reason.
Arguments:
- eventType: "RunFailed"
RunSucceeded
Sent when a run is succeeded.
Arguments:
- eventType: "RunSucceeded"
NextSector
Sent when the ship moves to a new sector.
Arguments:
- eventType: "NextSector"
- sectorIndex: The index of the new sector.
- sectorName: The name of the new sector.
CrewmateCreated
Sent when a crewmate joins the ship. Sent even if you join a ship with existing crewmates.
Arguments:
- eventType: "CrewmateCreated"
- name: The name of the crewmate. Usually their Twitch name, but they may be an Apple user.
- id: A unique identifier for the crewmate.
- level: Current level.
- xp: Total XP earned, does not reset with level up.
- archetype: The crewmate's archetype. ("cat", "hamster", "octopus", "turtle", "croc", "bear")
- statHealth: Maximum health.
- statShield: Maximum shield.
CrewmateRemoved
Sent when a crewmate leaves the ship.
Arguments:
- eventType: "CrewmateRemoved"
- name: The name of the crewmate. Usually their Twitch name, but they may be an Apple user.
- id: A unique identifier for the crewmate.
CrewmateSwapped
Sent when a crewmate uses the Transporter station to swap archetypes.
Arguments:
- eventType: "CrewmateSwapped"
- name: The name of the crewmate. Usually their Twitch name, but they may be an Apple user.
- id: A unique identifier for the crewmate.
- level: Current level.
- xp: Total XP earned, does not reset with level up.
- archetype: The crewmate's archetype. ("cat", "hamster", "octopus", "turtle", "croc", "bear")
- statHealth: Maximum health.
- statShield: Maximum shield.
CustomOrder
Sent when a custom order from the helm is sent/recieved.
Arguments:
- message: The message sent from the helm.
- senderDisplayName: The display name of the player who sent the message.
- senderProfileImage: The URL for the player's profile image, or null if they do not have one.
- senderIsCaptain: "True" if the sender is the captain, "False" otherwise.
ShipTechUpdated
Sent when the ship's tech is updated. This can be either buying new tech, upgrading existing tech, resetting after a run, or joining a ship.
Arguments:
| Name | Description |
|---|---|
ssb_ActiveTechs |
List of the names of active techs. |
ssb_AllTechs |
List of the names of all techs. |
ssb_<tech name>_IsActive |
Lists if a given tech is active or not. |
ssb_<tech name>_ShortDesc |
Gives a short description of the tech. |
ssb_<tech name>_LongDesc |
Gives a long description of the tech. |
ssb_<tech name>_Level |
Current level of the tech, 0 if not active. |
ssb_<tech name>_MaxLevel |
Max level of the tech. |
ssb_<tech name>_Color |
Hex color for the tech. |
ssb_<tech name>_Unit |
Unit used at the end of the value, either VALUE, PERCENT, or SECONDS. |
ssb_<tech name>_Level_<level number>_Value |
Numeric value of that level. |
ssb_<tech name>_Level_<level number>_Cost |
Cost in gems of that level. |
CHANGELOG
v2.0.2: Technology!
Added a new event! SlipTechUpdated, whenever the ship tech is updated this will trigger with information on all ship tech, including active tech, inactive tech, and current levels.
v2.0.1: MoCore 2.0
Just a quick update to update the mod to use MoCore 2.0, also added playerId to some events.
v2.0.0: Rebrand!
Added the ability to do multiple outputs on an event, now can send to a http webserver as well as Streamer.bot.
Renamed project to SlipEvent to better reflect the purpose of the mod.
v1.2.3: Game Update
Updated to support current game version of v1.90.0. And some internal changes to enable the ability to manage the compatible game versions without having to make a new release.
v1.2.2: Custom Order event
Added a new event for receiving/sending a custom order, including who sent the order. Verified compatible with the 1.80.0 Hotfix 1 update, released August 18th, 2024.
v1.2.1: Game Update!
Updated to work with v1.70.0 of the game. Also added a game version checker that runs at launch to quietly disable ourselves if the game version changes. (Should trigger every time the game updates.)
v1.2.0: Captain Config
Additions
- Added a new configuration option to require being the Captain of the ship in order for an event to be sent to Streamer.bot. There is an option to set the default behavior and then you can override it on a per-event basis. More details in the config file after launching once.
- Note this does not work with the following events: "GameLaunch", "GameExit", "JoinShip" (These will always be sent since captain data is not available when these are triggered.)
v1.1.0: Crew Events
Additions
- Three new crew-based events: CrewmateCreated, CrewmateRemoved, and CrewmateSwapped
- Configurable cooldowns for each event. Any events that hit this cooldown will be skipped. More details in the config file after launching once.
Streamer.bot Action Additions
- Added actions to handle the new events.
- Added automatic predictions on run start/end.
- Added crew tracking system. Creates non-persisted global variables showing how many of each archetype are currently on the ship.
If you encounter any issues, please report them on the Issues page!
Full Changelog: https://github.com/MoSadie/SlipStreamer.bot/compare/v1.0.1...v1.1.0
v1.0.1: Stability
Added a little more robust error handling. Now if anything crashes in the mod my code should handle it and the game should ignore it.
v1.0.0: Initial Release!
Yay! It's finally here!
I'm working on a "How to install" video right now, will have that linked in the readme soon. In the meantime the readme has written instructions.
Please report any issues you find here!