Mod Config Menu
Adds a Mods tab to the game's Settings screen, in the game's own style, to change any mod's settings while playing.
By AzNean
| Date uploaded | 4 days ago |
| Version | 0.3.3 |
| Download link | AzNean-Mod_Config_Menu-0.3.3.zip |
| Downloads | 11 |
| Dependency string | AzNean-Mod_Config_Menu-0.3.3 |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.788README
Mod Config Menu
Adds a Mods tab to the game's Settings screen, next to its own tabs, from the pause menu and from the title screen. It shows your installed mods on the left and the chosen mod's settings on the right, in the game's own style. Hover a setting to read what it does and its default value. Back works as on the other tabs.
-
Search: type in the field above the settings; the list keeps only the mods and settings that match.
-
Click a section title to fold or unfold it. Long sections start folded.
-
Settings you changed are marked with
*. -
The reset button at the bottom puts every setting of the shown mod back to default (click it twice).
-
Works with the keyboard: arrow keys move between mods and settings, and the list follows.
-
Yes/no settings and lists of values: change them with the arrows.
-
Numbers with a range: a slider.
-
Keys: click, then press the new key (Escape cancels). Hold Ctrl, Shift or Alt for a key combination when the mod accepts one.
-
Anything else: type the value and press Enter. A value that does not fit the setting is refused and the old one stays.
-
Default puts one setting back to its default value.
Each change is saved at once in the mod's settings file, and a line under the list confirms it. Most mods use the new value right away; some only read their settings when the game starts.
Multiplayer
Install it for yourself. It only changes the settings files on your own PC; nothing is sent to other players. A setting that only works on the host does nothing when a guest changes it.
Settings
Change them on the Mods page itself, or in your mod manager's config editor (aznan.sotf.modconfigmenu.cfg):
[General]TabPosition: place of the Mods tab in the Settings screen.[Layout]:ModListWidth,ColumnGap: how much of the page the mod list takes, and the space between the two columns.ReadableNames: show setting names as words (EnemiesFrozenbecomes "Enemies frozen").HideModsWithoutSettings: leave mods that have no setting out of the list (on by default).ShowVersions: show each mod's version after its name in the list (on by default).CollapseSectionsOver: sections with more settings than this start folded (0 = never).FirstSections,LastSections: sections shown first (Generalby default) and last (Texts,Multiplayer,Performance,Debugby default); the others follow in the mod's own order.SliderDecimals,SliderSteps: decimals kept by sliders, and steps when moving a slider with the keyboard or a gamepad.
[Texts]: every text and mark the page shows, includingTabText(the Mods tab). Leave the texts empty to follow the game's language (English or French).
Layout settings changed on the Mods page apply at once; the others when you open the page again.
CHANGELOG
Changelog
0.4.5
- Fixed: a guest who joined through a Steam invite believed they were the host, so "the host decides" settings never reached them. They now follow the host as intended.
0.4.4
- Safer multiplayer: if a future BepInEx update stops the mod from keeping a guest's own settings in their file, the guest now keeps their own settings (and the log says why) instead of having the host's values written into their file.
0.4.3
- Fixed: in multiplayer, a guest followed every setting the host sent, even one that the guest's version does not let the host decide. Now only the settings marked "host decides" in the guest's own version follow the host.
0.4.2
- In multiplayer, the log always says when the host shares its settings and when a guest receives them, to tell why a guest does not follow the host.
0.4.1
- Added how to contact me.
0.4.0
- Mods without settings are listed in grey with their description, instead of being hidden.
- Long lists of yes/no settings became a grid of check boxes, with Check all and Uncheck all.
- Every number has a slider and a field beside it that takes any value.
- Changed settings are marked on their section and on their mod in the list too.
- Names and descriptions follow the game's language when a mod gives translations (this menu now speaks French).
- Settings that need a game restart or a save reload say so.
- In multiplayer, the host's game settings apply to guests who have this mod; their own come back when they leave.
0.3.8
- Opening the Mods page is a little smoother when the Debug log is off.
0.3.7
- Listed in the right categories on Thunderstore.
0.3.6
- New icon.
0.3.5
- New Debug setting FullLogging: writes every step to the BepInEx log, to send with a bug report (off by default).
0.3.4
- Number settings have no limits any more: type any value (the advised range is in each setting's description).
0.3.3
- Settings are grouped in the same order in every mod; your values are kept.
- Sections of every mod's settings now end with Texts, Multiplayer, Performance and Debug (can be changed).
- Hovering a setting now also shows its default value.
0.3.2
- Each mod's version now shows after its name in the mod list (can be turned off).
0.3.1
- No longer experimental: ready to use.
0.3.0
- The Mods page is now a Mods tab in the game's Settings screen, from the pause menu and the title screen.
- Removed the Mods buttons from the pause menu and the title screen.
0.2.1
- Fixed a crash when the title screen loads.
0.2.0
- Added a Mods button to the title screen too.
- Fixed the layout: the mod list sits on the left and the settings on the right, side by side.
- Mod names are now plain, readable text.
- Settings are shown with readable names, and the General section comes first.
- Added a search field above the settings.
- Long sections start folded; click a section title to fold or unfold it.
- Added a button that puts every setting of a mod back to default (click twice).
- Settings you changed are marked with a star.
- Mods without settings are hidden from the list (can be turned off).
- The page can be used with the keyboard; the list scrolls to the selected setting.
- The Default button no longer stays highlighted after a click.
0.1.0
- First release: a Mods button in the pause menu to change any mod's settings while playing.