SOTFMapEditor
Use Any In Game Structure You Can Find As A Custom Static Item,Place It Anywhere You Want :)
| Date uploaded | 3 years ago |
| Version | 1.0.0 |
| Download link | GAMEBR0GAMES-SOTFMapEditor-1.0.0.zip |
| Downloads | 1115 |
| Dependency string | GAMEBR0GAMES-SOTFMapEditor-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP Unity games. Preconfigured and ready to use.
Preferred version: 6.0.667README
Allows Using Basically Any Static Mesh As A Static Base Or Other Item.Spawn Any Mesh Anywhere On The Map At Startup.(Use Unity Editor To Find The Object Name Then Use The Example File "MapGroupPos" In SOTF AppData .The File Will Be Created When You Run The Game Installing The Mod.Remove The Example Text Between And Including //Remove thisText// Change The Name And Other Settings As You Pleaase , Sending An Update Soon To Retrieve Locations At Runtime For Convienience. Any Questions Contact GAMEBR0VIP#2462 AGAIN CHECK YOUR APPDATA AFTER RUNNING ONCE!. :) Tutorial -> Post Soon Requires BepInEx IL2CPP
Installation
- Download BepInEx from the link above
- Drag contents of the BepInEx zip file into Sons of the Forest game directory (right click in steam > browse local files)
- Open SOTFMapEditor.zip drag dll into the base game directory-> BepInEx -> Plugins
- Enjoy!