| Date uploaded | 2 years ago |
| Version | 1.0.4 |
| Download link | holzi-MoarForest-1.0.4.zip |
| Downloads | 482 |
| Dependency string | holzi-MoarForest-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP Unity games. Preconfigured and ready to use.
Preferred version: 6.0.667README
MoarForest
MF is nothing special. but some of you will know. when you're in the middle of Designing and Hopping and Chopping
the LOGS you are working with - produce a a huge garbage mountain. Especially when you are using the LogHack for
unlimited Logs on your Shoulders... i mean Shoulder (strongest ever!!!)
The most Players are collect then, the right Log, and ChikChikChik them away...
No need anymore...
new Version 1.0.4
LogHackToggle = ConfigFile.Bind("Hotkeys", "LogHack", KeyCode.Keypad0, "Toggle infinite Build Logs/Stones");
ThrowShoulder = ConfigFile.Bind("Hotkeys", "ThrowShoulder", KeyCode.Keypad2, "Throw all from Shoulders instead one by one");
VoidSingle = ConfigFile.Bind("Hotkeys", "VoidSingle", KeyCode.Keypad4, "Void/Delete one by one");
VoidShoulder = ConfigFile.Bind("Hotkeys", "VoidShoulder", KeyCode.Keypad6, "Void/Delete all from Shoulders");
ItemDrop = ConfigFile.Bind("Hotkeys", "ItemDrop", KeyCode.G, "Drop Item from Hand with LeftShift +/and this Hotkey");
LogToggle = ConfigFile.Bind("Hotkeys", "LogToggle", KeyCode.Keypad5, "Toggle between all LogTypes");
Log1 = ConfigFile.Bind("Hotkeys", "Log1", KeyCode.LeftArrow, "Switch Log to Length 1");
Log2 = ConfigFile.Bind("Hotkeys", "Log2", KeyCode.DownArrow, "Switch Log to Length 2");
Log3 = ConfigFile.Bind("Hotkeys", "Log3", KeyCode.RightArrow, "Switch Log to Length 3");
Log4 = ConfigFile.Bind("Hotkeys", "Log4", KeyCode.UpArrow, "Switch Log to Length 4");
Stone = ConfigFile.Bind("Hotkeys", "Stone", KeyCode.PageDown, "Switch to Stones/Rocks");
have Fun
greetz Geni :)