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HorseMod

SoulCalibur VI training overlay: hitboxes, hurtboxes, free-fly camera, slow-motion, reset-position override.

Date uploaded 5 days ago
Version 1.2.0
Download link Fotten-HorseMod-1.2.0.zip
Downloads 2
Dependency string Fotten-HorseMod-1.2.0

This mod requires the following mods to function

Thunderstore-unreal_shimloader-1.1.7 icon
Thunderstore-unreal_shimloader

Thunderstore Mod Manager and r2modmanPlus support for RE-UE4SS.

Preferred version: 1.1.7

README

HorseMod

A SoulCalibur VI training mod that visualises hitboxes, hurtboxes, and body volumes in real time, plus an in-game ImGui overlay with controls for camera, freeze-frame / slow-motion, and a custom reset-position override.

Features

  • Hitbox / hurtbox / body overlay — per-player toggles, separate Foreground (always-on-top) and Persistent (trail) renderers.
  • Free-fly camera (F7) — WASD + mouse / right-stick + triggers, with configurable move/look speed and FOV.
  • Camera lock — freezes the battle camera in place by patching the engine's per-tick POV-commit instructions.
  • Speed control — slow-motion / freeze-frame with a slider, plus single-frame step (F6).
  • Reset-position override (Training) — capture both characters' current positions, then have the game's normal reset bind teleport them back to the captured pose instead of the round-spawn.
  • Hide weapons / Hide characters — flicker-free visibility patches for capturing clean hitbox shots.
  • In-game ImGui overlay — F2 (keyboard) or Back / Select (gamepad) toggles the overlay; D-pad / arrow-keys + L1/R1 to navigate.

Requirements

  • SoulCalibur VI on Steam
  • One of:
    • UE4SS installed manually in the game's Binaries/Win64 directory (manual install path), or
    • unreal-shimloader, which bundles UE4SS and is pulled in automatically when you install HorseMod via a Thunderstore mod manager.

Installation

Mod Manager (Thunderstore) — recommended

Install HorseMod from the SoulCalibur VI community page using a Thunderstore-compatible mod manager (e.g. r2modman, Thunderstore Mod Manager, or Gale). The manager will pull in unreal-shimloader as a dependency, which provides UE4SS and redirects the mod's files into the game at launch — no manual file copying required.

Manual

  1. Install UE4SS into the game's Binaries/Win64 directory.

  2. Extract the manual/GitHub zip so that the HorseMod folder lands inside <Steam>/steamapps/common/SoulcaliburVI/SoulcaliburVI/Binaries/Win64/ue4ss/Mods/. The final layout should be:

<game>/Binaries/Win64/ue4ss/Mods/HorseMod/ |-- enabled.txt |-- dlls/ | -- main.dll -- tools/ `-- HorseReplayLauncher.exe


 The Thunderstore zip uses a `mod/` folder for mod-manager routing. For a
 manual UE4SS install from that zip, copy the contents of `mod/` into
 `ue4ss/Mods/HorseMod/` so the final layout still matches the tree above.
 Extracting the whole Thunderstore zip directly into `ue4ss/Mods/` can also
 load as `ue4ss/Mods/mod/`, but `HorseMod/` is preferred because it avoids
 collisions with other manually extracted Thunderstore packages.

3. Launch SoulCalibur VI.  The mod loads automatically when UE4SS starts.
4. Press **F2** (keyboard) or **Back / Select** (gamepad) to open the
 overlay.

## Replay website links

Launch the game through the Thunderstore/r2modman/Gale profile once after
installing or updating HorseMod.  On load, HorseMod registers the
`sc6replay://` replay-link handler for that exact profile and starts the local
status companion used by the replay archive website.

If the game is not running, replay links opened from the website are queued
inside the same shimloader profile.  Start SoulCalibur VI through that mod
manager profile and HorseMod will pick up the queued replay when it loads.

## Quick start

- **F2** — show / hide the overlay
- **F5** — toggle the hitbox overlay
- **F6** — single-frame step (auto-enables Freeze-frame on first press)
- **F7** — toggle free-fly camera

## Disabling the mod

Rename `enabled.txt` to `enabled.txt.DISABLED` (or delete it) inside the
`HorseMod` folder.  UE4SS will skip loading the mod on the next launch.

## Credits

- Several engine-level features (visibility patches, speed control, VFX
off) port the cheat-engine work originally done by
[@somberness](https://x.com/somberness) in the `SC6nepafu.CT` table.
- Built on top of [UE4SS](https://github.com/UE4SS-RE/RE-UE4SS),
[Dear ImGui](https://github.com/ocornut/imgui), and
[PolyHook 2](https://github.com/stevemk14ebr/PolyHook_2_0).

## AI disclosure

AI tools were used in the creation of this mod.