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Dorsth-DorsthTweaks-1.1.7 icon

DorsthTweaks

Hitmarker, HUD, viewmodel and FPS tweaks

By Dorsth
Date uploaded a week ago
Version 1.1.7
Download link Dorsth-DorsthTweaks-1.1.7.zip
Downloads 112
Dependency string Dorsth-DorsthTweaks-1.1.7

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

DorsthTweaks

Small client-side tweaks for STRAFTAT. Everything is off by default.

  • HUD: hitmarker shape, size, gap and colors, static hitmarkers, minimal HUD color, hide FPS, ping and the near miss vignette
  • Interaction: weapon outline and prompt colors, hide prompts
  • Lobby: your own join message
  • Menus: no UI animations, hide the default playlists
  • Viewmodel: no viewmodel climb, bullet trail color, no bullet trails or casings
  • World: no rain, static textures, warm up effects, reduce effects, lower textures

Change them in Mod Menu or in BepInEx/config/dorsth.straftat.dorsthtweaks.cfg.

Install

Install BepInEx 5, then extract the zip into the game folder.

CHANGELOG

DorsthTweaks changelog

1.1.7

  • Hitmarker Length, Width and Gap also work on the Default hitmarker. It keeps its own look.

1.1.6

  • Hitmarker Shape: Default (the game's own), Squared, Rounded or Spiked, with Hitmarker Length, Width and Gap replacing Hitmarker Scale. The drawn shapes are sharp at any screen size.
  • Hitmarkers pop half as much as the game's, and the pop moves the lines the same distance at any gap.
  • Bullet Trail Color. Black also works on glowing trails like the Mac 10's.
  • Reduce Effects: fewer effects for more FPS, on your screen only. Replaces Reuse Effects.
  • Lower Textures: lower texture detail on maps, guns and players, from 1 to 3. The UI stays sharp.
  • Shorter descriptions, fewer log lines, lighter on memory.

1.1.5

  • Join Message, under Lobby: your own message when you join someone's lobby, instead of "name joined the lobby". {name} puts your name in, with its color. Everyone in the lobby sees it, even without DorsthTweaks. Empty keeps the game's own message.
  • Reuse Effects, under World: bullet trails, impacts, muzzle flashes and slide dust are used again instead of made new every time. Making them was what dropped frames when shooting (a shotgun shot is 10 pellets, each with a trail and impacts) and sliding. They look the same. Off by default.
  • Warm Up Effects also gets every gun and the player body ready while a map loads (their parts loaded on the graphics card and their shaders made), so the first katana or player you see no longer holds a frame up.

1.1.4

  • Static Hitmarkers: the gap in the middle is a little bigger than the normal one (1.1 times), at any Hitmarker Scale.
  • A smaller hitch on your first hit with Static Hitmarkers or a Hitmarker Scale other than 1 (about 10 ms). The resized hitmarker picture was made on the first hit, and making it reads the picture back from the graphics card. It's now made while the map loads.
  • Warm Up Effects goes further: the hit, impact and blood effects are made once out of sight and drawn by a copy of your camera while the map loads, then removed, and the hit, headshot and kill sounds are loaded too. Before, it only got the effects' shaders ready.

1.1.3

  • Fewer, clearer settings in five sections: HUD, Interaction, Menus, Viewmodel and World. Your settings carry over.
  • Hide Hitmarkers is gone: a Hitmarker Scale of 0 hides them. If you had them hidden, the scale is set to 0.
  • Static Hitmarkers, under HUD: hitmarkers without their pop. Off by default.
  • Hitmarker Shotgun Color, under HUD: the color of the black bodyshot hitmarker on the shotgun and a few other guns.
  • Bodyshot Color and Headshot Color are now Hitmarker Bodyshot Color and Hitmarker Headshot Color, next to Hitmarker Scale. Your colors carry over.
  • One Prompt Color for the prompts on weapons, doors and buttons, instead of two.
  • Removed Crosshair Hit Color, Bullet Trail Width and Bullet Trail Opacity. No Bullet Trails stays.
  • Warm Up Effects, under World: loads hit, impact and blood effects while a map loads, so your first hit doesn't drop frames. Off by default.
  • Lighter: the hitmarker, weapon outline and near miss vignette options only hook into the game while they're changed from their default.

1.1.2

  • Hide Pickup Prompts, under Interaction: hides the prompt on weapons you look at, like "pistol [f]". Off by default.
  • Hide Interaction Prompts, under Interaction: hides the prompt on doors, buttons and other things you can use. Off by default.
  • Pickup Prompt Color, under Interaction: its own color for the prompt on weapons. Interaction Prompt Color now only colors the prompts on doors, buttons and the like. The pickup prompt starts out in the color you had.

1.1.1

  • No Bullet Trails, under Bullet Trails: hides all bullet trails, yours and everyone else's. Off by default.
  • Minimal HUD Color now colors the speedometer too.

1.1.0

  • Crosshair Hit Color, under Crosshair: your crosshair turns the hit color for 200ms when you hit someone. Pick the color with Hit Color (red by default). Off by default.
  • Plainer description.

1.0.8

  • No Bullet Casings, under Bullet Casings: guns don't throw out casings, and there's no casing sound. Off by default.
  • New icon.

1.0.7

  • Bullet trails: fixed your trails coming out of your head with MinimalViewmodelsReborn installed. They come out of your gun again, like with BetterBulletTrails.

1.0.6

  • Hitmarker Scale: the gap in the middle now changes half as much as the lines, halfway between scaling it all and keeping the gap.
  • Shorter option descriptions.

1.0.5

  • Hitmarker Scale only changes the size of the hitmarker's lines, the gap in the middle stays the same. It goes from 0 to 2 (0 hides it).
  • No Viewmodel Climb now works as soon as you switch it on in game (before, it only started after restarting the game).

1.0.4

  • No Viewmodel Climb, under Viewmodel: your gun's kick plays from the same spot every shot, so it doesn't keep climbing up your screen while you shoot fast (like the SMG). The same as in the STRAFTH aim trainer.

1.0.3

  • BetterBulletTrails is now part of DorsthTweaks: Bullet Trail Width and Bullet Trail Opacity, under Bullet Trails. Your BetterBulletTrails settings carry over, then you can remove it.
  • Hitmarker Scale: make hitmarkers bigger or smaller (2 = twice as big).

1.0.2

  • New icon. The mod itself is unchanged.