Minimal Viewmodels Reborn
A remake of the original Minimal Viewmodels, updated with many new features and fixes.
By kestrel
| Date uploaded | a year ago |
| Version | 1.0.1 |
| Download link | kestrel-Minimal_Viewmodels_Reborn-1.0.1.zip |
| Downloads | 138 |
| Dependency string | kestrel-Minimal_Viewmodels_Reborn-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Minimal Viewmodels Reborn
This is a remake of the original Minimal Viewmodels mod, updated with many new features and bugfixes.
Features
Features that were in the original:
- Customisable viewmodel FOV and offset
- The ability to completely hide your viewmodel
Extra features in this version:
- Advanced per-weapon viewmodel offset customisation
- The mod now works on low graphics settings
- Several bugfixes, including placing holograms being offset and bullet tracers not coming from the right place
- The ability to customise the intensity and size of muzzle flashes (Ever tried using the qcw or ak in a dark area?)
- The mod's options now update properly at runtime when modified, meaning you can use mods such as BepInEx Configuration Manager to adjust options and see them update ingame immediately (which I highly recommend trying!)
Usage
All customisation options are available in the mod's config file. For more details on each option check its description~ as always, you can find me on the straftat discord @sneaky_kestrel if you need any more help.
A NOTE ON MELEE WEAPONS
Melee weapons are a bit strange in that they use a box around the viewmodel itself as the hitbox for the weapon~ because of this, modifying the viewmodel position lets you move around this hitbox. To prevent jankiness/exploits, the viewmodel offset configs do not apply to any melee weapons at the moment. However, viewmodel FOV and hiding viewmodels altogether still work perfectly fine!
Manual Installation Instructions
(you should probably just use a mod manager like r2modman or gale though)
!!! You need Bepinex 5 for mono !!! (if you have no idea what the versions mean try BepInEx_win_x64_5.4.21.0 and it might work. maybe)
Once bepinex is installed, extract the zip into the BepInEx/plugins folder in the game's root directory.
have fun :3
CHANGELOG
v1.3.8
- Fixed viewmodel FOV not working
v1.3.7
- Added option to mirror the viewmodel (courtesy of 1rubyrain in #1)
- Temporarily disabled the
Muzzle Flash Light Intensityoption - muzzle flash lights have been broken for several months and nobody noticed. lolMuzzle Flash Scaleis still enabled and works as intended
v1.2.7
- Fixed bullet trails ending at the wrong point
v1.2.6
- Fixed the
Hide Bullet Trailsoption hiding bullet trails for everyone if the host enabled it. oops :3
v1.2.5
- Added option to hide bullet tracers
- The
MuzzleFlashes.Generalconfig section has been removed in favour of aVFX.MuzzleFlashessection - your muzzle flash configs may have been reset (sorry!)
v1.2.4
- Removed minimal muzzle flash vfx blacklist
v1.2.3
- Added option to hide arms
v1.1.3
- Increased range of allowed viewmodel offset values to [-5, 5]
- Fixed modified dynamic fov not applying properly on player spawn
v1.1.2
- Rewrite of viewmodel repositioning code
- The mod should now generally be more stable in terms of not messing with how items interact with the world
- Melee weapons can now be repositioned!
- Removed per weapon viewmodel positioning. Sorry but like nobody used it, and it caused more issues than it solved :c
- Added options to customise the fov change when sprinting, sliding, and sprint sliding.
v1.0.2
- Removed unnecessary numbers from beginnings of setting names
v1.0.0
- Initial release