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Minimal Viewmodels Reborn
A remake of the original Minimal Viewmodels, updated with many new features and fixes.
| Date uploaded | a year ago |
| Version | 1.2.5 |
| Download link | kestrel-Minimal_Viewmodels_Reborn-1.2.5.zip |
| Downloads | 3187 |
| Dependency string | kestrel-Minimal_Viewmodels_Reborn-1.2.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Minimal Viewmodels Reborn
This is a remake of the original Minimal Viewmodels mod, updated with many new features and bugfixes. (thanks to malco for creating the original!)
Features
Features that were in the original:
- Customisable viewmodel FOV and offset
- The ability to completely hide your viewmodel
Extra features in this version:
- The mod now works on low and medium graphics settings
- Several bugfixes, including placing holograms being offset and bullet tracers not coming from the right place
- The ability to customise the intensity and size of muzzle flashes (Ever tried using the qcw or ak in a dark area?)
- The ability to hide your arms
- The ability to customise the fov increase when sprinting and sliding
- The mod's options now update properly at runtime when modified, meaning you can use mods such as Mod Menu to adjust options and see them update ingame immediately (which I highly recommend trying!)
Usage
All customisation options are available in the mod's config file. For more details on each option check its description~ as always, you can find me on the straftat discord @sneaky_kestrel if you need any more help.
Manual Installation Instructions
(you should probably just use a mod manager like r2modman or gale though)
- Download and install Bepinex 5.4.21
(if you have no idea what the versions mean try BepInEx_x64_5.4.21.0 and it might work. maybe) - Once BepInEx is installed, extract the zip into the BepInEx/plugins folder in the game's root directory.
have fun :3
CHANGELOG
v1.3.8
- Fixed viewmodel FOV not working
v1.3.7
- Added option to mirror the viewmodel (courtesy of 1rubyrain in #1)
- Temporarily disabled the
Muzzle Flash Light Intensityoption - muzzle flash lights have been broken for several months and nobody noticed. lolMuzzle Flash Scaleis still enabled and works as intended
v1.2.7
- Fixed bullet trails ending at the wrong point
v1.2.6
- Fixed the
Hide Bullet Trailsoption hiding bullet trails for everyone if the host enabled it. oops :3
v1.2.5
- Added option to hide bullet tracers
- The
MuzzleFlashes.Generalconfig section has been removed in favour of aVFX.MuzzleFlashessection - your muzzle flash configs may have been reset (sorry!)
v1.2.4
- Removed minimal muzzle flash vfx blacklist
v1.2.3
- Added option to hide arms
v1.1.3
- Increased range of allowed viewmodel offset values to [-5, 5]
- Fixed modified dynamic fov not applying properly on player spawn
v1.1.2
- Rewrite of viewmodel repositioning code
- The mod should now generally be more stable in terms of not messing with how items interact with the world
- Melee weapons can now be repositioned!
- Removed per weapon viewmodel positioning. Sorry but like nobody used it, and it caused more issues than it solved :c
- Added options to customise the fov change when sprinting, sliding, and sprint sliding.
v1.0.2
- Removed unnecessary numbers from beginnings of setting names
v1.0.0
- Initial release