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| Date uploaded | 2 months ago |
| Version | 1.0.3 |
| Download link | koki-Koki_Weapons-1.0.3.zip |
| Downloads | 17 |
| Dependency string | koki-Koki_Weapons-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305straftatmodding-MyceliumNetworking
An easy to use networking library for sending custom RPCs through Steam.
Preferred version: 1.1.17README
Koki Weapons
Custom weapons! Use them with the weapon randomizer or swapper in game.
Weapon List:
- Teleport Mine
Teleport Mine
^ Placeholder art
Comes in pairs. When activated, swaps the positions of the players touching either mine.
Swapper Codes
-
Swapping AP/Prox Mines for TP mines on all maps is a good start.
H4sIAAAAAAAACoWOOwrDMAyGr2I0FkN3bzlAikkDHUoHU0Qx+IWs0ISQu1c2dOhUNEig73/sYAkrMpgdLi4iGBjs2VJeFWc1WzX6hGoIQY2uVNDQl7nv7bgy+fQSyUkeN3QlpwnjFxDj50I1U/dsPkJNWJcgaTBjwJKJewAc+pdvBXz0vP2RPWQ08FZa8fp2BY4PDnR8ydIAAAA=
- Send me swapper codes you find fun and I'll put them here :)
Known Issues:
- If you have "Invert fire binding when holding two weapons" enabled, placing your final ammo from left hand will also trigger your right hand to place. This is a vanilla bug I might fix. For now, you have to not use that setting to use TP mines effectively :(
- Vending machine dispenses AP mines instead of TP mines when randomizer is set to 100% TP mines
- Client console fills with warnings every time client moves
Contact me with weapon or mod suggestions, balancing changes, issues, whatever, at
zkokion Discord :D
CHANGELOG
v2.1.3
- Remove unfinished rccar weapon accidentally released in prev update
v2.1.2
- Attempt to fix issue where kb grenade only applies kb to thrower
v2.1.1
- Greatly reduce filesize of weapons
- Backend rewrite
v2.1.0
- ..i screwed up my versioning. no real changes.
v2.0.6
- Build process broke... actually upload the right files this time
v2.0.5
- KB grenade now does configurable amount of damage
v2.0.4
- Forgot debug flag again....
v2.0.3
- Update registration code for compat with Gun Game Mod (maybe)
v2.0.2
- Fix debug mode accidentally enabled
v2.0.1
Teleport Mine
- Fix teleport totally not working
v2.0.0
- Complete code rewrite.
Teleport Mine
- Mine is now only triggered by players, not items/ragdolls
Repulsion Grenade
- Introduce weapon.
v1.1.0
Teleport Mine
- Improved model, +texture, +animation when placed
- Improved compatability, remove false returning prefixes except for
ProximityMine.HandleExplosionwhich I might try again at some point
v1.0.0
- Initial release