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| Date uploaded | 3 weeks ago |
| Version | 2.1.1 |
| Download link | koki-Koki_Weapons-2.1.1.zip |
| Downloads | 182 |
| Dependency string | koki-Koki_Weapons-2.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305straftatmodding-MyceliumNetworking
An easy to use networking library for sending custom RPCs through Steam.
Preferred version: 1.1.17README
Koki Weapons
2 Custom weapons (so far)! Use it with the weapon randomizer or swapper in game.
Credit to Znoki, DankoBanko for modeling, testing, and ideas
Teleport Mine
Comes in pairs. When activated, swaps the positions of the players touching either mine.
Known Issues:
- If you have "Invert fire binding when holding two weapons" enabled, placing your final ammo from left hand will also trigger your right hand to place. This is a vanilla bug I might fix. For now, you have to not use that setting to use TP mines effectively :(
Repulsar Grenade
Launches players and items.
Known Issues:
- Dispensing custom weapon from vending machine; holding kb grenade as it explodes produce NREs, but don't appear to affect actual gameplay.
Contact me with weapon or mod suggestions, balancing changes, issues, whatever, at zkoki on Discord :D
CHANGELOG
v2.1.3
- Remove unfinished rccar weapon accidentally released in prev update
v2.1.2
- Attempt to fix issue where kb grenade only applies kb to thrower
v2.1.1
- Greatly reduce filesize of weapons
- Backend rewrite
v2.1.0
- ..i screwed up my versioning. no real changes.
v2.0.6
- Build process broke... actually upload the right files this time
v2.0.5
- KB grenade now does configurable amount of damage
v2.0.4
- Forgot debug flag again....
v2.0.3
- Update registration code for compat with Gun Game Mod (maybe)
v2.0.2
- Fix debug mode accidentally enabled
v2.0.1
Teleport Mine
- Fix teleport totally not working
v2.0.0
- Complete code rewrite.
Teleport Mine
- Mine is now only triggered by players, not items/ragdolls
Repulsion Grenade
- Introduce weapon.
v1.1.0
Teleport Mine
- Improved model, +texture, +animation when placed
- Improved compatability, remove false returning prefixes except for
ProximityMine.HandleExplosionwhich I might try again at some point
v1.0.0
- Initial release