Straftat CMR
A fun rebalance and QoL mod for Straftat with 50+ weapon changes, including some crazy ones
By nemoricmr
| Date uploaded | 2 days ago |
| Version | 2.0.0 |
| Download link | nemoricmr-Straftat_CMR-2.0.0.zip |
| Downloads | 1 |
| Dependency string | nemoricmr-Straftat_CMR-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Straftat CMR
A fun gameplay and weapon rebalance mod for Straftat
Weapons here are changed to be interesting, not fair. Some behave nothing like the originals
Some changes are one number, some are a full teardown, and a few are just a funnier name
Changes
HKG11 - three fire modes: automatic, single, and a one-shot round while scoped. single fires faster with slightly increased damage
Mines & Grenades - explosion radius no longer visible
Warden - flashlight can now be disabled (key X)
Gamma & Gamma Gen 2 - Gen 1 slow and heavy, Gen 2 fast and mobile
Beam Load - now places oneshot mines-projectiles
Blank State - now has 3 charges, all three must hit to kill
Torrent - 5 bullets per burst, 30 ammo, slower fire rate
Mac10 - сrisis got a brother: double ammo, double fire rate, half the damage per bullet
Minigun - reduced spread and damage, faster spin-up, reduced headshot multiplier
Prophet - fully automatic, 20 ammo, very fast fire rate, reduced damage
Yangtse - attack speed x2
AR15 - infinite ammo, reduced damage
Couperet - goes CRAZY (for sure)
Phoenix - now literally a flamethrower
Baseball Bat - got brainroted
Hand Canon - punished
And more...
Minor changes are listed in the changelog
Other changes
Developer console
Open it with the ~ key
Commands:
disable_mods_popout <true/false>disable_killfeed <true/false>net_graph <0/1/2>
Mod Menu support. If kestrel's Mod Menu is installed, all settings appear there automatically. Entirely optional.
Notes
- Play it with the mindset that some changes exist just because we thought they were funny
CHANGELOG
CHANGELOG
Version 3.0.0
- Split into separate mods
- the developer console is now Console
- killfeed hiding, the mods popup and the net graph are now Theanine
- hidden mine and grenade radius is now HardcoreExplosives
- Now requires CMRLib
Version 2.0.1
- Hotfix of the Gamma patch
Version 2.0.0
- Full rewrite
- All weapon changes from 1.1.0 are unchanged
Version 1.1.0
- Beam Load - now places invisible one-shot mines
- Yangtse - shot speed x2
- Torrent - 5 bullets per burst, 30 ammo, slower
- Minigun - reduced spread and damage, faster spin-up, reduced HS multiplier
- Prophet - automatic, 20 ammo, very fast, reduced damage
- Dispenser - ammo upgraded by 4
- Warden - flashlight now can be disabled (key X)
- Console - added commands: disabled_killfeed, net_graph
Version 1.0.5
- AA12 - adjusted ammos
- Coqueta - increased damage
- QCW - restored
- Elephant - +20% damage boost
- Sawed-Off - reduced ammos
- Bender - restored
- All pistols - fire rate reduced by 10%
Version 1.0.3
- Small fixes
Version 1.0.1
- AK Patch fixed
Version 1.0.0
- Initial release!!!