All mods

 1000
0 
Base Deconstruct Fix
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 7 months ago
 1796
0 
Story Location Annoyance Removal Experimental
Story Spoilers within!
Last updated: 4 years ago
 1445
0 
No Crosshair Experimental
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 4 years ago
 1364
0 
Charge Required Experimental
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 4 years ago
 1394
0 
Persistent Commands Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 4 years ago
 2252
0 
Warpers Warp Less Experimental
Makes warpers warp themselves around less.
Last updated: 4 years ago
 1806
0 
Unknown Name Experimental
Disables knowing the names of anything before you have scanned it and more.
Last updated: 4 years ago
 3560
0 
Tool Inspection Experimental
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 4 years ago
 2258
0 
Time Eternal Experimental
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 4 years ago
 9276
0 
Tech Pistol Experimental
Advanced Multipurpose Energy Pistol.
Last updated: 4 years ago
 4116
0 
Seamoth Thermal Reactor Experimental
This part holds the Thermal Reactor for the Seamoth so it can Charge in the Lava Biomes.
Last updated: 4 years ago
 3959
0 
Scannable Time Capsules Experimental
Allows scanner rooms to be able to scan for Time Capsules.
Last updated: 4 years ago
 4758
0 
Random Creature Size Experimental
Randomize fishy sizes based on menu config min/max
Last updated: 4 years ago
 1818
0 
Pridenautica Experimental
Rainbow all the fishies.
Last updated: 4 years ago
 1961
0 
Power Order Experimental
This mod allows you to prioritize types of power sources over others.
Last updated: 4 years ago
 1693
0 
No Oxygen Warnings Experimental
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 4 years ago
 2248
0 
No Mask Experimental
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 4 years ago
 2095
0 
Darker World Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 4 years ago
 1437
0 
No Eating Sounds Experimental
For sufferers of Misophonia.
Last updated: 4 years ago
 8468
0 
More Seamoth Depth Modules Experimental
This part holds the MK4 and MK5 depth modules for the Seamoth so it can also travel down to max depth.
Last updated: 4 years ago
 8652
0 
Keep Inventory On Death Experimental
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 4 years ago
 9750
0 
Increased Resource Spawns Experimental
Mod to increase the spawn of resources in the world.
Last updated: 4 years ago
 4400
0 
Increased Chunk Drops Experimental
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
Last updated: 4 years ago
 2524
0 
Improved Power Network Experimental
Overhauls the power transmitter.
Last updated: 4 years ago