Mods that depend on BepInExPack

 87
0 
BetterCombatText
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: 19 hours ago
 509
1 
EvenMoreMaps
A second treehouse appears, with even more maps!
Last updated: 2 weeks ago
 458
0 
GK2 AutoKeeper
Runs your morgue hands-free: bodies to the autopsy table, organs extracted, remains cremated. Eats, sleeps and stores what it collects. Fair play: only actions the player could do, no spawning or save edits. EN/PT-BR.
Last updated: 4 days ago
 1939
1 
The Waterworks
An interior based on the poolrooms and indoor waterparks with 25+ unique tiles!
Last updated: 2 weeks ago
 66
0 
Crow Armbrust
Crow Armbrust from the Trails/Kiseki Series.
Last updated: 2 weeks ago
 134
0 
RoguelikeSkillTreeVisualizer
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Last updated: 17 hours ago
 32
0 
RoguelikeQoL
Qualidade de vida no modo roguelike: HUD sobreposto com os modificadores da run (Treasure Find, Gold Find e Exp da batalha). Vem desligado por padrao no config.
Last updated: 2 weeks ago
 80
0 
RoguelikeDebugger
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Last updated: 17 hours ago
 119
0 
BetterTooltips
Rewrites skill and status tooltips so they stop leaving out what matters, and adds the missing explanation at the end, plus shrine aura values for the character in focus. No gameplay change.
Last updated: 2 weeks ago
 80
0 
BetterStats
Shows attributes as base (combined) on the character sheet and the level-up screen: the value you invested and the final value with powerups, gear and skills. No gameplay change.
Last updated: 2 weeks ago
 98
0 
BetterFont
Swaps the game's UI font for a serif one (Times New Roman; Georgia or Liberation Serif as fallback), keeping colour, outline and shadow. Texts styled by another mod may keep the original font. No gameplay change.
Last updated: 2 weeks ago
 31
0 
sammehmod
GUBBYYYYY
Last updated: 2 weeks ago
 340
0 
HowToFishDirectConnect
Play How to Fish co-op over a direct IP connection - no Steam lobby or relay needed. Clean bilingual (EN / δΈ­ζ–‡) in-game panel. Does not modify the game's files.
Last updated: 2 weeks ago
 124
0 
ItemRecipes
Look up recipes with C, pin a material list, and check crop growth. Uses the game's recipe panel. Client-side.
Last updated: 2 weeks ago
 69
0 
MorePlayersFixedNext
Up to 16 players in Steam lobbies. Only the host needs this mod. Remove older MorePlayers mods before installing.
Last updated: 2 weeks ago
 81
0 
LC ControlTipKeys
Makes in-game control tips (e.g. 'Drop item : [G]') show your actual key binds. Works with vanilla binds and InputUtils rebinds; InputUtils is a soft dependency.
Last updated: 2 weeks ago
 956
0 
MiniMapFix
By PRZ
Extends the radar display distance of mini islands in How to Fish.
Last updated: 2 weeks ago
 184
0 
CrossZoneZombieSupply
Caretaker zombies and construction outside work zones use resources across all scene chests and the player backpack.
Last updated: 2 weeks ago
 80
0 
QuarryDemolishHotfix
Fixes the quarry cave demolition softlock caused by a missing movement point, while preserving the game's original demolition flow.
Last updated: 2 weeks ago
 339
1 
HostVeteranSurvivor
Host-only arm shotgun, emergency evasion and extra jumps. Hold R to evade; R + E to fire. F5 role menu. Guests need no mod.
Last updated: 2 weeks ago
 291
1 
HostGreatWizard
Host-only staffless Zero Gravity, Roll, Void and Holly Flush. R to switch or charge, E to cast. F5 role menu. Guests need no mod.
Last updated: 2 weeks ago
 159
1 
TotallyNormalEyes
An edit of- Woah did you see that- πŸ‘€
Last updated: 2 weeks ago
 319
1 
Genshin Impact Sandrone
Genshin Impact - Sandrone Model Replacement Mod made based on the official model. Features physics effects, self-illumination on clockwork and Gnosis, auto-rotating clockwork and random blink animation (blink every 2-6 seconds).
Last updated: 2 weeks ago
 19
0 
Southpaw Systems
By Kirk
Southpaw Systems: Kirk's in-house overhaul of Lethal Company v81. Quality-of-life features, fixes, and the mods it builds on.
Last updated: 2 weeks ago