All mods
100% hole-in-one auto-aim solver for Super Battle Golf.
Last updated: 6 months ago
Adds a multiplayer-synced custom skin-tone picker with presets, hex entry, and per-loadout persistence.
Last updated: 3 months ago
Fast but powerless, can the Minnows putt their balls before the Sharks get them?
Last updated: 3 months ago
Lets players walk on water while the electromagnet shield is active.
Last updated: 6 months ago
Library containing useful shared code for my gamemodes?
Last updated: 3 months ago
The core support for custom maps in Super Battle Golf
Last updated: 4 months ago
Disguise as props and hide from the hunters in the classic PropHunt gamemode brought to Super Battle Golf
Last updated: 3 months ago
Adds a new lock-on sabotage item that turns a target player's ball into a cube until they complete a qualifying stroke.
Last updated: 3 months ago
Periodically swaps all players' balls during a match. Interval is configurable and can be fixed or random.
Last updated: 3 months ago
Skips Super Battle Golf's main menu intro and goes straight to the menu.
Last updated: 7 months ago
Hold the boost button while driving a golf cart for a short speed surge with a cooldown. Reuses the coffee speed-boost effect for the same speed lines and audio.
Last updated: 6 months ago
Turns the driving-range leaderboard TV into a video player. Content mods drop video files into a Videos folder and next/back buttons cycle between them.
Last updated: 3 months ago
Adds a live MPH/KPH speed readout to the ball's worldspace icon while the ball is in motion.
Last updated: 6 months ago
Realistic rain/wind golf physics, bridge fixes, and all 1.3.x features.
Last updated: 6 months ago
Updated README
Last updated: 7 months ago
Adds a host-controlled Pause Game and Back to Lobby flow for modded Super Battle Golf lobbies.
Last updated: 2 months ago
Show the username and the volume to see who needs to kicked or muted
Last updated: 6 months ago
Adds the ability to create, save, and load custom rules presets.
Last updated: 6 months ago
Shared backbone for custom item mods. Register an ItemType and a use-handler; it owns the Harmony plumbing for inventory injection, localized names, hotkey labels, tooltips, and pool-spawn injection. Required by dependent mods.
Last updated: 3 months ago
Host synced meteors for Super Battle Golf that crash into the course and can hit and hurt players in realtime. All clients need this mod.
Last updated: 6 months ago
Auto-selects the next available inventory item the moment Spring Boots fire so you can deploy items mid-jump without scrolling.
Last updated: 3 months ago
Adds a host-controlled permanent dueling pistol mode with misfires, backfires, and rare orbital strikes for Super Battle Golf.
Last updated: 2 months ago
Turns city-course traffic up to eleven: faster, denser vehicles with bigger knockback and more honking. Fully configurable.
Last updated: 3 months ago