NowWatchThisDrive
Replaces the nice-shot announcer line with the now-watch-this-drive clip on a 100% charged swing.
| Date uploaded | 3 months ago |
| Version | 0.2.0 |
| Download link | Cray-NowWatchThisDrive-0.2.0.zip |
| Downloads | 73 |
| Dependency string | Cray-NowWatchThisDrive-0.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
NowWatchThisDrive
Replaces the announcer's "nice shot" audio with the classic "now watch this drive" clip whenever you pull off a 100%-charged swing.
Install
Via r2modman or Thunderstore Mod Manager — search for Cray-NowWatchThisDrive and install.
Manual install: drop both files into
<r2modman profile>/BepInEx/plugins/Cray-NowWatchThisDrive/:
NowWatchThisDrive.dllNowWatchThisDrive.wav
Requires BepInExPack 5.4.2305.
How it works
Super Battle Golf has Unity's native audio disabled and routes everything through FMOD. The
mod preloads the bundled WAV through FMODUnity.RuntimeManager.CoreSystem.createSound, then
Harmony-prefixes CourseManager.PlayAnnouncerLineLocalOnly — when the announcer would play
NiceShot, we play the override clip instead and skip the vanilla FMOD event. Every other
announcer line (hole-in-one, overtime, …) is untouched.
Building from source
Requirements: .NET SDK 7.0+, a Super Battle Golf install (Steam default path is auto-detected).
git clone https://github.com/Calen-Ray/SBG-now-watch-this-drive.git
cd SBG-now-watch-this-drive
dotnet build -c Release
Override the game path or r2modman profile by copying Developer.props.example to
Developer.props and editing.
Swapping the audio clip
Source WAV is Audio/NowWatchThisDrive.wav (16-bit PCM, 44.1 kHz stereo). Replace the file and
rebuild. If starting from an mp3/ogg, convert first:
ffmpeg -y -i source.mp3 -acodec pcm_s16le -ar 44100 -ac 2 Audio/NowWatchThisDrive.wav
Packaging for Thunderstore
pwsh tools/package.ps1
Produces artifacts/Cray-NowWatchThisDrive-<version>.zip ready to upload.
License
MIT — see LICENSE.
CHANGELOG
Changelog
v0.4.0
- Swinger now hears their own clip as full-quality 2D audio (no positional attenuation), restoring pre-3D playback feel.
- Other players in a multiplayer lobby still hear the clip as 3D audio positioned at the swinger's hit point.
- Tightened 3D rolloff range (8m–60m linear) so distance cues are audibly distinct rather than collapsing to L/R panning only.
v0.3.2
- Added verbose diagnostic logging around the
NiceShotannouncer intercept,SwingNiceShotVFX hook, and each FMOD playback step to isolate freezes during trigger-time audio execution.
v0.3.1
- Removed the custom Mirror audio replication messages that could disconnect clients without the mod.
- Drive clip playback now follows the game's existing replicated
SwingNiceShotVFX event instead.
v0.3.0
- Replicate perfect-swing clip playback to all modded clients in a match via Mirror.
- Play the clip as 3D FMOD audio from the emitting golfer's position instead of only locally.
v0.2.1
- New icon / cover art by MultipleBees. Original high-res art kept in
cover-art/. - Added
.github/workflows/release.ymlso publishing a GitHub Release auto-uploads the zip to Thunderstore.
v0.2.0
- Updated bundled audio clip.
- Route audio playback through FMOD (Unity's native audio is disabled in the game build).
- Reference assets deploy alongside the DLL in the Thunderstore package layout.
v0.1.0
- Initial release.
- Intercepts
CourseManager.PlayAnnouncerLineLocalOnly(NiceShot)and plays the override clip.