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DCB-Host_Pause-0.2.2 icon

Host Pause

Adds a host-controlled Pause Game button to the in-game pause menu for modded Super Battle Golf lobbies.

By DCB
Date uploaded a month ago
Version 0.2.2
Download link DCB-Host_Pause-0.2.2.zip
Downloads 207
Dependency string DCB-Host_Pause-0.2.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Host Pause

Adds a host-controlled pause/resume button to Super Battle Golf multiplayer matches.

Features

  • Adds Pause Game / Resume Game to the in-game pause menu.
  • Uses the game's native rounded pause-menu button style.
  • Shows the native banner with Game Paused.
  • Plays each active player's assigned victory dance while the game is paused.
  • Freezes gameplay state without changing Unity Time.timeScale.
  • Syncs pause state through Steam lobby metadata instead of custom Mirror network messages.

Requirements

  • All players should install the same version for the best experience.
  • The host controls pausing and resuming.
  • Requires BepInEx 5, provided automatically by the Thunderstore dependency.

Usage

  1. Host or join a modded lobby.
  2. Start a match.
  3. Host opens the in-game pause menu.
  4. Host clicks Pause Game.
  5. To resume, host opens the pause menu again and clicks Resume Game.

Notes

This is a beta multiplayer quality-of-life mod. If you hit join/start issues, confirm every player is using the same version and try testing with only BepInEx plus Host Pause enabled.

Manual Disable

Delete or rename:

BepInEx/plugins/HostPauseMod.dll

Then restart the game.

CHANGELOG

Changelog

0.2.8

  • Rebuilds the latest Host Pause multiplayer pause and lobby-flow fixes as a fresh Thunderstore release.

0.2.7

  • Fixed a Harmony patch signature mismatch on the aiming-swing guard.
  • Preserves the pause lockout behavior while avoiding startup patch errors.

0.2.6

  • Fixed remote clients not always seeing host pause when their pause menu had not been created yet.
  • Added a direct paused overlay so clients get a visible pause notification.
  • Hardened pause blocking so players cannot keep moving, charging swings, using items, or sneak a golf hit through while paused.
  • Kept the host-only Back to Lobby flow available through the pause menu for multiplayer matches.

0.2.5

  • Improved pause-state stability and multiplayer behavior.