You are viewing a potentially older version of this package. View all versions.
DCB-Host_Pause-0.2.8 icon

Host Pause

Adds a host-controlled Pause Game and Back to Lobby flow for modded Super Battle Golf lobbies.

By DCB
Date uploaded 5 days ago
Version 0.2.8
Download link DCB-Host_Pause-0.2.8.zip
Downloads 70
Dependency string DCB-Host_Pause-0.2.8

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Host Pause

Adds host-controlled pause/resume support to Super Battle Golf multiplayer matches.

Features

  • Adds Pause Game / Resume Game to the in-game pause menu.
  • Adds a host-only Back to Lobby button through the native course-end flow.
  • Shows a direct Game Paused overlay on clients.
  • Blocks player movement, jumping, item actions, swing charging, and golf hit entry points while paused.
  • Freezes gameplay state without changing Unity Time.timeScale.
  • Syncs pause state through Steam lobby metadata instead of custom Mirror network messages.
  • Plays each active player's assigned victory dance while the game is paused.

Requirements

  • BepInEx 5 x64.
  • All multiplayer players should install the same Host Pause version.
  • The host controls pausing, resuming, and return-to-lobby.

Installation

  1. Install BepInEx 5 x64 for Super Battle Golf.
  2. Extract this package into the folder that contains Super Battle Golf.exe.
  3. Confirm the DLL exists at BepInEx/plugins/HostPauseMod.dll.
  4. Launch the game through Steam.

Usage

  1. Host or join a modded lobby.
  2. Start a match.
  3. Host opens the in-game pause menu.
  4. Host clicks Pause Game.
  5. To resume, host opens the pause menu again and clicks Resume Game.

Disable

Delete or rename BepInEx/plugins/HostPauseMod.dll, then restart the game.

CHANGELOG

Changelog

0.2.8

  • Rebuilds the latest Host Pause multiplayer pause and lobby-flow fixes as a fresh Thunderstore release.

0.2.7

  • Fixed a Harmony patch signature mismatch on the aiming-swing guard.
  • Preserves the pause lockout behavior while avoiding startup patch errors.

0.2.6

  • Fixed remote clients not always seeing host pause when their pause menu had not been created yet.
  • Added a direct paused overlay so clients get a visible pause notification.
  • Hardened pause blocking so players cannot keep moving, charging swings, using items, or sneak a golf hit through while paused.
  • Kept the host-only Back to Lobby flow available through the pause menu for multiplayer matches.

0.2.5

  • Improved pause-state stability and multiplayer behavior.