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Host Pause
Adds a host-controlled Pause Game and Back to Lobby flow for modded Super Battle Golf lobbies.
By DCB
| Date uploaded | 5 days ago |
| Version | 0.2.8 |
| Download link | DCB-Host_Pause-0.2.8.zip |
| Downloads | 70 |
| Dependency string | DCB-Host_Pause-0.2.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Host Pause
Adds host-controlled pause/resume support to Super Battle Golf multiplayer matches.
Features
- Adds
Pause Game/Resume Gameto the in-game pause menu. - Adds a host-only
Back to Lobbybutton through the native course-end flow. - Shows a direct
Game Pausedoverlay on clients. - Blocks player movement, jumping, item actions, swing charging, and golf hit entry points while paused.
- Freezes gameplay state without changing Unity
Time.timeScale. - Syncs pause state through Steam lobby metadata instead of custom Mirror network messages.
- Plays each active player's assigned victory dance while the game is paused.
Requirements
- BepInEx 5 x64.
- All multiplayer players should install the same Host Pause version.
- The host controls pausing, resuming, and return-to-lobby.
Installation
- Install BepInEx 5 x64 for Super Battle Golf.
- Extract this package into the folder that contains
Super Battle Golf.exe. - Confirm the DLL exists at
BepInEx/plugins/HostPauseMod.dll. - Launch the game through Steam.
Usage
- Host or join a modded lobby.
- Start a match.
- Host opens the in-game pause menu.
- Host clicks
Pause Game. - To resume, host opens the pause menu again and clicks
Resume Game.
Disable
Delete or rename BepInEx/plugins/HostPauseMod.dll, then restart the game.
CHANGELOG
Changelog
0.2.8
- Rebuilds the latest Host Pause multiplayer pause and lobby-flow fixes as a fresh Thunderstore release.
0.2.7
- Fixed a Harmony patch signature mismatch on the aiming-swing guard.
- Preserves the pause lockout behavior while avoiding startup patch errors.
0.2.6
- Fixed remote clients not always seeing host pause when their pause menu had not been created yet.
- Added a direct paused overlay so clients get a visible pause notification.
- Hardened pause blocking so players cannot keep moving, charging swings, using items, or sneak a golf hit through while paused.
- Kept the host-only Back to Lobby flow available through the pause menu for multiplayer matches.
0.2.5
- Improved pause-state stability and multiplayer behavior.