Team Mode
Improved Team Mode: up to 4 teams, an 'Improved Teams' game mode, Points or Rounds scoring, team scoreboard, end-of-course podium. Everyone in the lobby must install it.
| Date uploaded | 3 weeks ago |
| Version | 0.3.2 |
| Download link | Ragnohr10-Team_Mode-0.3.2.zip |
| Downloads | 133 |
| Dependency string | Ragnohr10-Team_Mode-0.3.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
Improved Team Mode
Team mode for Super Battle Golf with up to 4 teams. The base game only allows 2, so this makes duos, squads or a 2v2v2v2 possible.
Everyone in the lobby must install this mod, not only the host. A player without the mod cannot see the teams, the team colors or the team scores.
Features
- A new game mode in the game's own menu: "Improved Teams" (French: "Équipes Améliorées"), right next to "Free for all" and "Teams". Pick it and you are done, nothing else to switch on
- Up to 4 teams (Red, Blue, Green, Yellow), assigned player by player from the match setup menu
- Two ways to score a team
- Points: the team total is the sum of its players' points, added up over the whole game and reset when you are back on the driving range
- Rounds: like the game's own team mode, each hole is a round. The team with the most players finishing the hole wins the round (a tie gives the round to every tied team). Optional End hole early setting, for the host
- Team scoreboard: one header per team with its total, players listed under their team with their name in the team color, and the team rank on every row (tied teams share the same rank)
- End-of-course podium: the top 3 teams with their players' avatars, shown while the game counts down back to the driving range
- The driving range never counts: goals scored while you wait for the game to start give no points and no rounds
- A team badge on every player's screen (bottom left), in the game's style
- Skin color and name tag color follow the team
- Friendly fire toggle (off by default: teammates cannot hurt each other)
- Everything is synced from the host: guests see their team, the colors, the scores and the podium
- Works together with Custom_Scoring in Points mode. In Rounds mode points no longer decide who wins, so its menu section is hidden and it is switched off until you leave Rounds mode
- French and English
How to use
- The host and every guest install the mod.
- Host (on the driving range): open the match setup menu and set Mode to Improved Teams.
- Go to the Rules tab and scroll down to the Team Mode section. Choose the Team score (Points or Rounds), the number of Teams (2 to 4), then pick a team for each player.
- Start the match. When the game ends, it goes back to the driving range and the team scores reset.
The game's own "Teams" mode (2 teams) is still there: choose it in the same menu and Team Mode switches itself off.
Screenshots





Installation
Install it with your mod manager, or place the package so the DLL ends up at BepInEx/plugins/Team_Mode.dll (BepInEx is required). The Nexus package already contains the BepInEx/plugins folders: extract it into the game folder and it replaces the old version.
Version
0.3.2
CHANGELOG
CHANGELOG
0.3.2
- Fixed a flood of warnings in the game log (one per second) when the Custom_Scoring mod is not installed: Team Mode now checks once whether Custom_Scoring is there, and does nothing about it if it is not
0.3.1
- The new game mode entry is now called "Improved Teams" (French: "Équipes Améliorées") in the mode list, instead of "Enhanced teams"; its full name "Improved Team Mode" (French: "Mode Équipes Amélioré") is used everywhere else
- The header of the settings section in the Rules tab uses the same name
- The scoreboard title and the pause menu "Mode" line now show that name while Team Mode is on, instead of "Free for all" (the game itself stays in Free for all behind the mode)
0.3.0
- New "Enhanced teams" entry in the game's own game mode menu: it switches Team Mode on, with no need to be in "Free for all" first. The old "Team Mode Yes/No" setting and the greyed-out section are gone; the Team Mode settings only show when "Enhanced teams" is selected
- New Team score setting: Points (sum of the players' points, as before) or Rounds (like the game's own team mode: one round per hole, the team with the most finishers wins it; ties give the round to every tied team), with an optional End hole early setting for the host
- Teammates no longer share one score: every player keeps their own points and the team total is the sum. This fixes the confusing display where every teammate showed the same score and the total was not their sum
- The scoreboard now shows the team rank on every row instead of the individual rank (tied teams share the same rank), and player names take the team color instead of a "(Red)" tag
- New end-of-course podium (top 3 teams with their players) during the countdown back to the driving range
- The driving range never counts: goals scored while waiting for the game to start give no points, no rounds, and no pop-up
- The team indicator is now a small badge at the bottom left, in the game's style (it was a black banner at the top)
- With Custom_Scoring: in Rounds mode its menu section is hidden and it is switched off (points no longer decide the winner), and restored when you leave Rounds mode
- The Team Mode settings rows are no longer faded, and the player rows are rebuilt when a player's name arrives late
- Updated for and tested with Super Battle Golf 1.2.2-657
0.2.0
- Fixed guests not seeing anything: teams, team colors and team scores are now synced from the host to every player. Every player must now install the mod (earlier versions had no network sync at all)
- Added a team indicator on every player's screen
- Team scores now add up over the whole game, hole after hole, and reset when you are back on the driving range
- Fixed the team score of teams with 2 or more players (one goal by a duo showed the points twice)
- Fixed the skin color not being applied with recent game versions
- Fixed the per-player team dropdowns showing "Yes/No" instead of the team names after a player joined while the match setup menu was closed
- Team scores now include the points added by other scoring mods such as Custom_Scoring, whatever the load order
- Updated for and tested with Super Battle Golf 1.2.2-657
0.1.3
- Added images in the README
0.1.2
- Added friendly fire toggle — teammates are protected by default, can be enabled in the match setup menu
- Fixed friendly fire not being fully blocked — club swings, swing projectiles, dives, and rocket launcher back blasts are now all properly blocked between teammates
- Updated and compatible with Super Battle Golf 1.1.0-423 (Frozen Fairway update)
0.1.1
- Added Localization for English and French
0.1.0
- Release