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Unity Analyzer
Reverse-engineer the Unity Project. Usefull for modding.
| Date uploaded | 2 weeks ago |
| Version | 1.0.2 |
| Download link | WalvisChris-Unity_Analyzer-1.0.2.zip |
| Downloads | 16 |
| Dependency string | WalvisChris-Unity_Analyzer-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Unity Analyzer
Analyze and modify Unity Objects. Usefull for modding context.

The goal is to recreate as many features of the unity editor, so you can analyze and edit game elements in real time.
- Load into a level to start analyzing.
- Right-click to change between the editor and ingame camera.
Unity Editor Cards are build from scripts using my own custom Unity C# EditorCard Generator



CHANGELOG
v1.0.3 (01/10/2026)
- added
select parentandselect childbuttons. - added Camera Position label.
- added support for the following components:
NavMeshObstacleAnimatorAudioSourceCharacterControllerMultiplayerInitializationNPC_InfoNPC_ManagerNPC_SpeedPlayerSyncCharacter
v1.0.2 (01/10/2026)
- MASSIVE code rework and UI update (1 day of 12+ hours coding...).
- added Unity Version label.
- added support for the following components:
MeshColliderRigidbodyBuildableInfoPlayerObjectControllerPlayerPermissionsPlayerNetworkInteractableContainerCardboardBalerHighlightEffectPlayerCrouchFirstPersonTransformFirstPersonControllerNetworkIdentity- automated the process: Unity C# EditorCard Generator
v1.0.1 (26/09/2026)
- added support for the following components:
LayerMaskBoxColliderCapsuleCollider
v1.0.0 (25/05/2026)
- initial release.