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Unity Analyzer
Reverse-engineer the Unity Project. Usefull for modding.
| Date uploaded | 2 weeks ago |
| Version | 1.0.3 |
| Download link | WalvisChris-Unity_Analyzer-1.0.3.zip |
| Downloads | 50 |
| Dependency string | WalvisChris-Unity_Analyzer-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Unity Analyzer
Reverse-engineer the Unity Project. Usefull for modding.

The goal is to recreate as many features of the unity editor, so you can analyze and edit game elements in real time.
- Load into a level to start analyzing.
- Right-click to change between the editor and ingame camera.
Unity Editor Cards are build from scripts using my own custom Unity C# EditorCard Generator



Todo
- Add support for more components.
- Show the default
loadingsprite at the start of the game. - Prevent the
select childbutton from selecting the ColliderOutlines.
CHANGELOG
v1.0.3 (01/10/2026)
- added
select parentandselect childbuttons. - added Camera Position label.
- added support for the following components:
NavMeshObstacleAnimatorAudioSourceCharacterControllerMultiplayerInitializationNPC_InfoNPC_ManagerNPC_SpeedPlayerSyncCharacter
v1.0.2 (01/10/2026)
- MASSIVE code rework and UI update (1 day of 12+ hours coding...).
- added Unity Version label.
- added support for the following components:
MeshColliderRigidbodyBuildableInfoPlayerObjectControllerPlayerPermissionsPlayerNetworkInteractableContainerCardboardBalerHighlightEffectPlayerCrouchFirstPersonTransformFirstPersonControllerNetworkIdentity- automated the process: Unity C# EditorCard Generator
v1.0.1 (26/09/2026)
- added support for the following components:
LayerMaskBoxColliderCapsuleCollider
v1.0.0 (25/05/2026)
- initial release.