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LordAshes-ObjImporterPlugin-1.0.0 icon

ObjImporterPlugin

Imports single mesh OBJ meshes with single textures.

Date uploaded 2 years ago
Version 1.0.0
Download link LordAshes-ObjImporterPlugin-1.0.0.zip
Downloads 399
Dependency string LordAshes-ObjImporterPlugin-1.0.0

This mod requires the following mods to function

bbepisTaleSpire-BepInExPack-5.4.10 icon
bbepisTaleSpire-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.10
brcoding-SetInjectionFlagPlugin-2.3.0 icon
brcoding-SetInjectionFlagPlugin

Allows players to flag mods are installed

Preferred version: 2.3.0
LordAshes-FileAccessPlugin-1.6.0 icon
LordAshes-FileAccessPlugin

Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.

Preferred version: 1.6.0
LordAshes-AssetDataPlugin-3.3.1 icon
LordAshes-AssetDataPlugin

Dependency plugin for subscription/notification based data storage and message exchange.

Preferred version: 3.3.1

README

OBJ Importer Plugin

This unofficial TaleSpire plugin for importing OBJ object that have a single mesh and texture.

This plugin, like all others, is free but if you want to donate, use: http://LordAshes.ca/TalespireDonate/Donate.php

Change Log

1.0.0: Initial release

Install

Use R2ModMan or similar installer to install this plugin.

Usage

  1. In the Core TS Library find the Construction Base under Creature | Other | Construction.
  2. Add the construction base to the board. It will appear as a bring humanoid.
  3. Press the import shortcut key.
  4. Type the name of the OBJ file without the extension and press the Build button.

Default: RCTRL+O

Note: The first time transforming into a new OBJ file can take a few moments to apply. Successive times changing into the same OBJ file should take shorter (because the OBJ file conversion is cached in a UOBJ file placed in the same location as the original file).

OBJ Limitations

This OBJ importer support only a limited subset of OBJ files. In order for the OBJ Importer to work the following criteria needs to be met:

  1. The OBJ file must have only 1 mesh.

  2. The OBJ file must use, at most, only 1 texture.

If the desired OBJ file has multiple meshes or textures use a software like Blender to combine the meshes and texture first.

The OBJ Importer does not use an MTL file but it will automatically loads the texture if there is a PNG, BMP, or JPG file present in the same folder as the OBJ file and has the same name (except for the extension). For example:

Dummy.OBJ Dummy.PNG