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CertiFried-AtlantumReactor_Updated-3.0.3 icon

AtlantumReactor Updated

Adds an end-game Atlantum Reactor for high-power generation. Updated for EMU 6.1.3. Original mod by Equinox.

Date uploaded 5 months ago
Version 3.0.3
Download link CertiFried-AtlantumReactor_Updated-3.0.3.zip
Downloads 33
Dependency string CertiFried-AtlantumReactor_Updated-3.0.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Equinox-EquinoxsModUtils-6.1.3 icon
Equinox-EquinoxsModUtils

A collection of tools for modders

Preferred version: 6.1.3
Equinox-EMUAdditions-2.0.0 icon
Equinox-EMUAdditions

Library for adding new content to the game.

Preferred version: 2.0.0
CertiFried-TechtonicaFramework-1.2.0 icon
CertiFried-TechtonicaFramework

Core framework mod providing shared systems for health, damage, narrative, equipment, and environment mechanics for other CertiFried mods.

Preferred version: 1.2.0

README

AtlantumReactor - Updated for EMU 6.1.3

Adds an end-game power generation building that consumes Atlantum resources.

Features

Atlantum Reactor

  • High-power output for late-game bases
  • Consumes Atlantum Mixture Brick as fuel
  • Requires Shiverthorn Coolant for operation
  • Unlocked via Tech Tree

Installation

  1. Requires EquinoxsModUtils 6.1.3+
  2. Requires EMUAdditions 2.0.0+
  3. Install via r2modman or extract to BepInEx/plugins

Changelog

v3.0.0

  • Updated for EquinoxsModUtils 6.1.3 compatibility
  • Fixed NewResourceInfo API changes

Credits & Attribution

Original Author: Equinox

This mod was originally created by Equinox as part of the CubeSuite collection of Techtonica mods. This version has been updated for EMU 6.1.3 compatibility.

All credit for the original mod concept, design, and implementation goes to Equinox.

License

GPL-3.0 (GNU General Public License v3.0) - See original repository for full license.

CHANGELOG

Changelog

All notable changes to AtlantumReactor will be documented in this file.

[4.0.11] - 2026-01-07

Changed

  • All items now appear in unified "Modded" build menu tab
  • Updated dependency on TechtonicaFramework 1.2.0

Fixed

  • Build menu organization for cleaner UI

[4.0.10] - 2025-01-06

Fixed

  • Moved to Modded category - Reactor unlock now appears in the Modded tech tree tab instead of vanilla Energy category
  • Fixed vanilla tech tree conflicts - No longer overlaps with HVC Reach IV and other vanilla items
  • Added TechtonicaFramework dependency - Uses ModdedTabModule for proper tech tree placement

Changed

  • Research tier set to Tier7 (endgame)
  • Tree position set to 100 for clear visibility in Modded tab

[4.0.0] - 2025-01-04

Changed - COMPLETE REWRITE

  • Fixed fundamental architecture - Now properly extends PowerGeneratorDefinition instead of MemoryTreeDefinition
  • Proper power generation - Uses RuntimePowerSettings with negative kWPowerConsumption for generation
  • Working fuel system - Accepts Atlantum Mixture Brick and Shiverthorn Coolant as fuel
  • Fuel consumption - Proper fuel burn rate tied to power generation

Added

  • Green visual tint - Bright radioactive green material on reactor model
  • Emission glow - Green emissive shader effect for visibility
  • OmniseekerPlus integration - AtlantumOreVein scanning support
  • Configurable power output - 1000kW default, adjustable via config
  • Fuel burn rate config - Adjustable fuel consumption speed

Technical Details

  • Uses isGenerator = true flag for proper power network integration
  • MaterialPropertyBlock for shader modifications (performance-friendly)
  • Harmony patches for:
    • Power generation (ReactorPowerPatches)
    • Fuel acceptance (AcceptCustomFuels)
    • Visual effects (ReactorVisualPatches)
    • Omniseeker support (OmniseekerPatches)

Fixed

  • Reactor now actually generates power (was completely non-functional before)
  • Fuel items can now be inserted via inserters
  • Power shows correctly in power network UI
  • Works with existing power infrastructure

[3.0.0] - Previous

Known Issues (Now Fixed)

  • Extended MemoryTreeInstance instead of PowerGeneratorInstance
  • Had no fuel inventory system
  • Had no actual power generation capability
  • Items couldn't be inserted into reactor

[1.0.0] - Initial Release

  • First attempt at Atlantum Reactor
  • Based on Memory Tree model (incorrect approach)