You are viewing a potentially older version of this package.
View all versions.
TechnicalItems
Adding UC Items that are technically functional for extra customization!
| Date uploaded | 3 years ago |
| Version | 1.0.3 |
| Download link | Geezt-TechnicalItems-1.0.3.zip |
| Downloads | 7715 |
| Dependency string | Geezt-TechnicalItems-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack_TABS
BepInEx pack for TABS. Preconfigured and ready to use.
Preferred version: 5.4.16README
Technical Items
This mod adds a few items that customized weaponry and abilities with technical items.
Details
Custom Clothes
| Items | Function |
|---|---|
| AlwaysOpenedEyes | Make eyes keep opened. |
Right Weapon
| Items | Function |
|---|---|
| DoublesScaleRightWX | Increase Right weapon scale by 50% of current X coordinate scale. |
| HalfesScaleRightWX | Decrease Right weapon scale by 50% of current X coordinate scale. |
| DoublesScaleRightWY | Increase Right weapon scale by 50% of current Y coordinate scale. |
| HalfesScaleRightWY | Decrease Right weapon scale by 50% of current Y coordinate scale. |
| DoublesScaleRightWZ | Increase Right weapon scale by 50% of current Z coordinate scale. |
| HalfesScaleRightWZ | Decrease Right weapon scale by 50% of current Z coordinate scale. |
| DoublesScaleRightW | Increase Right weapon scale by 50% of current scale. |
| HalfesScaleRightW | Decrease Right weapon scale by 50% of current scale. |
| NulifyScaleRightW | Nullify the scale of the weapon by multiplying it with 0. |
| FlipRightW | Flips Right weapon scale by multiplying weapon scale with -1. |
| RemoveRightWParticles | Removes Right weapons particle. |
| RemoveRightWProj | Removes Right weapons projectile. |
Left Weapon
| Items | Function |
|---|---|
| DoublesScaleLeftWX | Increase Left weapon scale by 50% of current X coordinate scale. |
| HalfesScaleLeftWX | Decrease Left weapon scale by 50% of current X coordinate scale. |
| DoublesScaleLeftWY | Increase Left weapon scale by 50% of current Y coordinate scale. |
| HalfesScaleLeftWY | Decrease Left weapon scale by 50% of current Y coordinate scale. |
| DoublesScaleLeftWZ | Increase Left weapon scale by 50% of current Z coordinate scale. |
| HalfesScaleLeftWZ | Decrease Left weapon scale by 50% of current Z coordinate scale. |
| DoublesScaleLeftW | Increase Left weapon scale by 50% of current scale. |
| HalfesScaleLeftW | Decrease Left weapon scale by 50% of current scale. |
| NulifyScaleLeftW | Nullify the scale of the weapon by multiplying it with 0. |
| FlipLeftW | Flips Left weapon scale by multiplying weapon scale with -1. |
| RemoveLeftWParticles | Removes Left weapons particle. |
| RemoveLeftWProj | Removes Left weapons projectile. |
Technical Ability
| Items | Function |
|---|---|
| AlwaysTansferHP | Make all Unit Spawning component transfers current unit health to the unit spawned. (also affects transformation) |
| NeverShowHealthBar | Make unit did not show health bar at all. |
| TransformToRiderWhenTargetFarCondition | Make the base unit transform into the Rider unit when the enemy target is close. |
| TransformToRiderWhenTargetCloseCondition | Make the base unit transform into the Rider unit when the enemy target is close. |
| TransformToRider10SecondsCondition | Make the base unit transform into the Rider unit within 10 seconds. |
| TransformToRiderChronoCondition | Make the base unit transform into the Rider unit with Chronomancer's condition. |
| TransformToRiderDarkKingCondition | Make the base unit transform into the Rider unit with the Dark King's condition. |
| TransformToRiderWhenHealthHalfCondition | Make the base unit transform into the Rider unit when health reached 50% of max health. |
| TransformToRiderWhenHealthQuarterCondition | Make the base unit transform into the Rider unit when health reached 25% of max health. |
| AdaptivePirateQueenThrow | Pirate Queen's projectile ability but based on the projectile unit throws (random chances for each projectile if it has several different projectiles). |
| AdaptiveSenseiBurstThrow | Sensei's projectile ability but based on the projectile unit throws (random chances for each projectile if it has several different projectiles). |
Credit
Mod is created and managed by Geezt Jeez.
Changelogs
(1.0.3)
- All weapon scaling now have their specific XYZ.
- Added an item called AlwaysTansferHP.
- Added eye clothing that always opened.
- Added an item called Remove Healthbar, which is self-explanatory.
(1.0.2)
- Added transformation for when the unit health is below 50% and 25% health condition, and also new Pirate Queen's adaptive ability.
- Improved Sensei's adaptive throw to have better adaptive particle color.
(1.0.1)
- Fixed items were not saved properly due to a delay in loading.