| Date uploaded | a year ago |
| Version | 1.0.0 |
| Download link | Krokia_or_altercreature2-AbilityCreator-1.0.0.zip |
| Downloads | 1252 |
| Dependency string | Krokia_or_altercreature2-AbilityCreator-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_TABS
BepInEx pack for TABS. Preconfigured and ready to use.
Preferred version: 5.4.16README
_ Ability Creator_
This mod allows for the creation of custom abilites using a simple node system!
Tutorials
- How to share abilites with friends : -Windows: -How to send: Go to the game folder of the game, enter the file "TotallyAccurateBattleSimulator_Data" and then "And than Abilty Creator" and then "Abilites", copy the file of the ability you want to share, it should be a ".nodescene" file -How to download: download the nodescene file, Go to the game folder of the game, enter the file "TotallyAccurateBattleSimulator_Data" and then "And than Abilty Creator" and then "Abilites", put the nodescene file there, it should then be there when you enter the game -Mac: (i dont use mac os, you can get help from the tabs mod center discord server)
(will add more stuff here later)
Credit
Coded, Designed and Made by me
Extra Extra Special thanks to Castleron
Future
-idk
CHANGELOG
-
Medium update (2.6.0):
- Added a popup for when a custom unit has a new custom ability
- Made it so when you try to connect two connectors that can't connect it might in some cases add a new node between the connectors
- Replaced the example ability called "Flaming weapons" which was broken to the new example ability called "Throw up"
- Added a new node tab with new nodes called "Object Variables" that has 4 new nodes which allow for storing and accessing stuff in variables
- Added a node called "Add clothes/abilites to unit"
- Added a node called "Repeat for variable"
- Added a node called "Add clothes/abilites to unit"
- Added a node called "Filter values"
- Added a node called "Get clothes of unit"
- Added a node called "Get abilites of unit"
- Added a node called "Get unit from gameobject"
- Minorly changed some nodes
- Fixed a few bugs
-
Minor update (2.5.1):
- Added a node called "Run if unit is alive"
-
Major update (2.5.0):
- Added 20+ nodes such as the "Revive unit" node and the "Set Unit's weapon node" allowing for more posibilites than ever!
- Majorly optomized the mod
- Fixed Game-Breaking bugs such as not being able to save
- Reworked how example abilites work while addding more example abilites
- Added functionality of adding custom external icons to abilites
- You can now choose some fields from a list instead of having to go to the dictionary (like the summon explosion node)
- Alot more stuff!
-
Major update (2.0.0) (Pre-Alpha):
-Rewriten most of the mod aswell as redisgning it (this sadly means it wont be able to load previous abilites) -Nodes now have connectors to make connecting them more obvious -Abilites are now stored in unit, Meaning there isn't a need to share extra files -Nodes now are run in order, (Instead of: A > B & C its A > B > C) -Nodes can now have dropdowns as fields -Added many many nodes -Nodes are now sorted by tabs when spawned -Added a preview tab on guides -Fixed many bugs such as spawning units removing they're custom abilites -Added a test button in the ability creator -Quality of live update (1.0.5):
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Fixed Last Update not working
-
Added a help component to make the unit stealth
-
Added a node to Invoke Methods from Components -Quality of live update (1.0.2):
-
Fixed a major bug that caused the abilities too break when more then on unit has it at the same time
-
Improved the guide -Minor bug fix Update (1.0.1):
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Fixed Compatiblity with Other Mods
-