| Date uploaded | a year ago |
| Version | 1.0.2 |
| Download link | Krokia_or_altercreature2-AbilityCreator-1.0.2.zip |
| Downloads | 1239 |
| Dependency string | Krokia_or_altercreature2-AbilityCreator-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_TABS
BepInEx pack for TABS. Preconfigured and ready to use.
Preferred version: 5.4.16README
_ Ability Creator_
This mod allows for the creation of custom abilites using a simple node system!
Tutorials
- How to share abilites with friends : -Windows: -How to send: Go to the game folder of the game, enter the file "TotallyAccurateBattleSimulator_Data" and then "And than Abilty Creator" and then "Abilites", copy the file of the ability you want to share, it should be a ".nodescene" file -How to download: download the nodescene file, Go to the game folder of the game, enter the file "TotallyAccurateBattleSimulator_Data" and then "And than Abilty Creator" and then "Abilites", put the nodescene file there, it should then be there when you enter the game -Mac: (i dont use mac os, you can get help from the tabs mod center discord server)
(will add more stuff here later)
Credit
Coded, Designed and Made by me
Updates
-Minor Bug Fix Update (1.0.1) - Fixed Compatiblity with Other Mods Extra Extra Special thanks to Castleron for being a cool guy
Future
-idk
CHANGELOG
-
Medium update (2.6.0):
- Added a popup for when a custom unit has a new custom ability
- Made it so when you try to connect two connectors that can't connect it might in some cases add a new node between the connectors
- Replaced the example ability called "Flaming weapons" which was broken to the new example ability called "Throw up"
- Added a new node tab with new nodes called "Object Variables" that has 4 new nodes which allow for storing and accessing stuff in variables
- Added a node called "Add clothes/abilites to unit"
- Added a node called "Repeat for variable"
- Added a node called "Add clothes/abilites to unit"
- Added a node called "Filter values"
- Added a node called "Get clothes of unit"
- Added a node called "Get abilites of unit"
- Added a node called "Get unit from gameobject"
- Minorly changed some nodes
- Fixed a few bugs
-
Minor update (2.5.1):
- Added a node called "Run if unit is alive"
-
Major update (2.5.0):
- Added 20+ nodes such as the "Revive unit" node and the "Set Unit's weapon node" allowing for more posibilites than ever!
- Majorly optomized the mod
- Fixed Game-Breaking bugs such as not being able to save
- Reworked how example abilites work while addding more example abilites
- Added functionality of adding custom external icons to abilites
- You can now choose some fields from a list instead of having to go to the dictionary (like the summon explosion node)
- Alot more stuff!
-
Major update (2.0.0) (Pre-Alpha):
-Rewriten most of the mod aswell as redisgning it (this sadly means it wont be able to load previous abilites) -Nodes now have connectors to make connecting them more obvious -Abilites are now stored in unit, Meaning there isn't a need to share extra files -Nodes now are run in order, (Instead of: A > B & C its A > B > C) -Nodes can now have dropdowns as fields -Added many many nodes -Nodes are now sorted by tabs when spawned -Added a preview tab on guides -Fixed many bugs such as spawning units removing they're custom abilites -Added a test button in the ability creator -Quality of live update (1.0.5):
-
Fixed Last Update not working
-
Added a help component to make the unit stealth
-
Added a node to Invoke Methods from Components -Quality of live update (1.0.2):
-
Fixed a major bug that caused the abilities too break when more then on unit has it at the same time
-
Improved the guide -Minor bug fix Update (1.0.1):
-
Fixed Compatiblity with Other Mods
-