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| Date uploaded | 3 years ago |
| Version | 2.1.1 |
| Download link | fern-NavCheck-2.1.1.zip |
| Downloads | 447 |
| Dependency string | fern-NavCheck-2.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_TABS
BepInEx pack for TABS. Preconfigured and ready to use.
Preferred version: 5.4.16README
NavCheck
This mod allows you to visualize pathfinding components on any map.
It will show navigation nodes and their connections.
It is useful when you are looking for a pathfinding issue while making a custom map.
If you have trouble with the mod, or if you just want to chat, you can join the TABS Mod Center.
How To Use | Keybinds
N :
- When on a map in play mode
- Toggles visibility
Right Click :
- If no agent
- Creates agent
- If agent exists
- Navigate agent to point
Left Click :
- If looking at agent
- Destroys agent
- If looking at ground
- Teleports agent to point
Changelog
- (2.1.1)
- Requesting an invalid path now stops the agent.
- (2.1.0)
- Added a new blue line indicating the path the agent is taking.
- Added a teleport sound.
- (2.0.0)
- Added a new agent to help you find holes in the navmesh. Check keybindings in section above.
- (1.0.1)
- Changed the keybind from P to N.
- (1.0.0)
- NavCheck Release.
Credits
Fern
- Creator
- Coder
Gallery

Example of a missing connection resulting in broken pathfinding :
