ToyBox
This mod allows you to import your own models into maps and let units interact with them.
By fern
| Date uploaded | 3 years ago |
| Version | 1.0.1 |
| Download link | fern-ToyBox-1.0.1.zip |
| Downloads | 1023 |
| Dependency string | fern-ToyBox-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_TABS
BepInEx pack for TABS. Preconfigured and ready to use.
Preferred version: 5.4.16README
ToyBox
This mod allows you to import your own models into maps and let units interact with them.
This includes:
- Units pathfinding around your objects
- Objects having collision
- Objects being affected by physics
You can edit several aspects of your objects through an easy-to-use editor.
This includes:
- Position
- Rotation
- Scale
And two buttons:
- Duplicate
- Destroy
If you have trouble with the mod, or if you just want to chat, you can join the TABS Mod Center.
How To Install
This mod can be installed like any other mod but requires another step.
In order for users to import custom models, a folder is needed on top of the usual mod file.
You'll want to start the game once and close it for the folder to be created.
ℹ️ The mod comes packaged with a bunch of objects you can extract in the ToyBox folder!
These assets come from this nifty website: https://www.kenney.nl/assets
When the folder is created, the next step will depend on whether you downloaded the mod manually, or with a mod manager.
- Manual
Simply navigate to your plugins folder, and you should find the ToyBox folder.
- Thunderstore Mod Manager / r2modman
Go to your profile, click settings and Browse profile folder

Once in file explorer, go to BepInEx > plugins > ToyBox and place your .obj files inside.
How To Use
Upon installation, the mod will work automatically.
You can choose to show or hide the ToyBox editor by clicking a button in the top left section of your screen while playing on a map.
To import your own models, you'll want to navigate to the ToyBox folder (Refer to How To Install section).
Inside this folder, you'll be able to place your object files.
These object files must be in the .obj format and this format only.
Object files can be accompanied by a .mtl file to apply textures to it.
FAQ
⚠️ Please read this section before reporting any bug or suggesting any feature!
You can find a roadmap by clicking here!
[Q] I can't place any units!
- Make sure the ToyBox editor is closed, as it prevents any unit placement while open.
[Q] The object list is empty!
- Make sure your ToyBox folder containing your object files is not empty and is at the right place.
- Refer to the How To Install section for installation.
[Q] Simulation map pathfinding won't update!
- This is not a bug, this map simply doesn't have any pathfinding as there's no obstacle.
- I might add pathfinding myself in a future update though, stay tuned!
[Q] Some maps have a broken pathfinding once updated!
- You may have noticed on maps like Dynasty that updating the pathfinding causes unit to go and drown...
- Unfortunately, there's not much I can do about that, so unless I find a decent solution, I'd recommend using other more stable maps.
Changelog
- (1.0.1)
- Fixed How To Install section having the wrong installation path for the mod managers.
- (1.0.0)
- ToyBox Release.
Credits
Fern - Coder, Creator
Terren - Name
Dummiesman - Runtime OBJ Importer
HiddenMonk - Unity 3D Runtime Transform Gizmo
Gallery

