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TeamNeo-VariantsC-0.0.3000 icon

VariantsC

More starting loadouts for vanilla characters

Date uploaded 2 years ago
Version 0.0.3000
Download link TeamNeo-VariantsC-0.0.3000.zip
Downloads 158
Dependency string TeamNeo-VariantsC-0.0.3000

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TeamNeo-Sideloader-0.5.0 icon
TeamNeo-Sideloader

Modding framework for working with LBoL entities

Preferred version: 0.5.0

README

Variants C v0.0.3000

under development

Adds new starting loadouts. Each loadout contains new spell card, cards and shining exhibit.

Initially, I planned to release this mod once it had a loadout for every character but Bloody Ripper turned out pretty good and took way more balancing effort than anticipated. Working on it gave ideas to other exhibits which could dramatically alter the way the game is played. However those might take some time to implement and polish. Hence, I want to make this mod available now instead of leaving it to collect dust.

Reimu C Sakuya C
image image

Reimu C nothing special. For the time being.

Bloody Ripper

makes the game bloody difficult. It's the kind of exhibit which deck build needs to be centered around. Its effect need to be thought about every turn to capitalize on heal proc. And then hp bleeds out real quick nonetheless.

L7 clear is still very much possible but probably not without a few failures. There are some emerging quirks and dynamics which need to be understood. Balance feedback is very welcome.


Mod has a config toggle for making new starting cards pooled or not (pooled by default).

Changelog


0.0.3000 Initial upload.