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Vengyre-YuukaMod-0.2.3 icon

YuukaMod

Adds Yuuka as a playable character. Includes the act 1 boss for other characters.

By Vengyre
Date uploaded a year ago
Version 0.2.3
Download link Vengyre-YuukaMod-0.2.3.zip
Downloads 390
Dependency string Vengyre-YuukaMod-0.2.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TeamNeo-Sideloader-0.9.7601 icon
TeamNeo-Sideloader

Modding framework for working with LBoL entities

Preferred version: 0.9.7601

README

Yuuka Character Mod

Overview

  • Colors: Red and Green
  • Cards: 73.
  • Act 1 Yuuka boss is included.

New Mechanics

  • Bloom: a resource that slowly generates mana tokens, or can be used for other effects. These tokens retain and have auto-exile, so you can stock up on them without fear of clogging your hand.
  • Flourish: use Bloom proactively to trigger the alternate (usually stronger) effects of various cards. Flourish is optional, you can opt to not spend Bloom.
  • Fervor: percentage-based, one-turn damage boost. Often comes in a delayed form. Likes good timing. Likes Firepower. Likes Vulnerable. Probably silly with Marisa/Koishi.
  • Arrange: put cards from deck/hand/discard on top of your deck. Even if you drew your card at the wrong moment (e.g. big blocker prior to opponent's burst turn), you can just save it for the next turn.

Themes

  • Midsummer Flowers: ramp the damage of your flowers, or even use them for alternate purposes.
  • Growth: grow your cards, ramping ahead of the opponent.
  • Delayed effects: plan ahead and align your combos.
  • OTKs: do nothing for 2 turns, deal 300 damage at turn 3.

Design Notes

Yuuka is designed to be splashable and non-parasitic. While Green starts with an easy access to Bloom and Red is better fit for the combo playstyle, players are encouraged to mix the pieces from the other color, instead of going all-in into one particular mechanic. She benefits from other character's toolkit, and they'll benefit from hers. Yuuka benefits from having a little bit of everything.

Neutral card "Flash of Spring" is banned in Yuuka runs. Yuuka's toolkit makes enabling it way too easy, to the point it invalidates half of her attacks.

The mod is in beta. Card pool is more or less complete, but is subject to change. Some aspects might be unfinished and I might have forgot something.

Balance may require future refinement. Initially, she (especially Green part) has been on the weak side. Balance feedback is welcome.

Afterword

Thanks

Thanks to rmrfmaxx for Sample Character Mod, which was the foundation for this mod, and for proofreading the card texts.

Thanks to neff for the Japanese localization.

Thanks to raspberry Caffeine Monster for the Korean localization.

And also, to everyone on the Lost Branch of Legend Discord who has been helping me with coding or playtesting the mod before the public release. Your help has been invaluable.

Other

Art does not belong to me but to the corresponding artists, may change, is credited in the corresponding file, and in-game (where needed). Thank you for drawing wonderful images of Yuuka.

If you have any feedback, you can contact me either on the aforementioned Discord server, or privately on Discord (@vengyre).

CHANGELOG

0.7.2

  • Added Simplified Chinese localization, courtesy of 防护林

0.7.1

  • Updated the Korean localization.

0.7.0

Steam release update, compatible with 1.8.0. I plan to update the mod both on Thunderstore and Steam Workshop.

Card Changes

  • Cast the Gauntlet: Block 18(22) -> 20(24)
  • Flowercraft: Draw 2(3) -> 3, Bloom 3(4) -> 3(5)
  • Garden of Endless: Cost 3GG(2G) -> 3G(2G)
  • Overgrown Bunker: Block 18(24) -> 20(24)
  • Petalstorm: Cost 2G -> 1G, Damage 18(24) -> 13(16) // wants a complete rework, honestly
  • Radiant Glare: Block 12(14) -> 12(15)
  • Strategic Defense: Block 21(26) -> 22(27)
  • Sunbeam Burst: Damage 16(19) -> 16(20)
  • Sunlit Afternoon Tea: Bloom 3(4) -> 4

Starting Loadout

  • Health: 75 -> 78

0.6.5

  • Updated the Japanese localization.

0.6.4

Card Changes

  • Bouquet Charm: Barrer 7(11) -> 6(10) // it hurts so much, but has to be done
  • Fantastic Spring Flowers: Block per mana spent: 4(6) -> 4(5)
  • Flowering Resonance: Uncommon -> Rare
  • Frost Nocturne: Cost 4U(3U) -> 2U, Bloom gained: 4(5) -> 5, Frost Armor per Bloom gained: 2 -> 1, upgrade adds Kicker 2: 1 more Frost Armor per Bloom
  • Perfect Composition: Cost 3RR(2RR) -> 3RR, gains Ethereal, upgrade removes Ethereal
  • Radiant Glare: Block 12(16) -> 12(14)
  • Season's Pulse: Cost 1U -> 1U(2)
  • Strategic Defense: Block 22(28) -> 21(26)
  • Sunbeam Burst: Cost 1RR(1R) -> 1RR(2R), Damage 16 -> 16(19), gains Accurate on upgrade
  • Vivid Stacatto: Growth: Damage increase 11(14) -> 10(13)
  • Withering Cleave: Damage 15(20) -> 15(19)

Starting Loadout

  • Health: 80 -> 75
  • Money: 70 -> 50

Yuuka Act 1 Boss

  • Cultivating Momentum move: Subsequent uses grant 2 Firepower instead of 1 // makes her more dangerous against pure stall

0.6.3

  • Fixed some more minor bugs and improved the logic regarding Garden of Borrowed Dreams. The card now accounts for hybrid costs and philosopher's mana base (resulting in larger pool)

0.6.2

  • Updated the Japanese Localization.

0.6.1

  • Hotfix for Garden of Borrowed Dreams interacting with teammate cards.

0.6.0

New Content

  • A jadebox that replaces a configurable fraction (100% by default) of uncommon/rare random card rewards and shop offerings with Garden of Borrowed Dreams. Obviously, not restricted to Yuuka.

Card Changes

  • Artistic Arrangement: Cost 1R/GR/G -> 1R/G ; Added effect: Until the end of turn, can't draw cards // the same effect as Impatience
  • Dawn's Fury: Base Damage: 8 -> 9
  • Eternal Flower Cannon: Damage 39(48) -> 45(60) // tends to be a high investment, medium payoff -> increase the payoff (15/20 damage per 1 mana+1 bloom is ok)
  • Garden of Borrowed Dreams: Cost G(0) -> 1(0)
  • Luminous Spread: Damage 22(26) -> 22(27) // very minor, but the upgraded version will now consistently clear bats with 25% Fervor (34 damage)
  • Plan And Slumber: Arrange equal to R spent -> Arrange 1 + equal to RR spent // spending R and RR will be the same; spending RRRR will be Arrange 3 instead of 4
  • Tyrant of the Garden: Cost 2B(B) -> 2B (2) ; Vulnerable Next Turn 1 -> 2 // makes it more appealing for the situations where you don't have any other source of Vulnerable
  • Withering Cleave: Damage 16(21) -> 15(20) // been a tiny bit too good compared to the Luminous Spread

0.5.0

New Content

  • Added a Growth count tracker (not restricted to Yuuka, works for all Growth cards for all characters).
  • Added proper animations for the spell cards.
  • Added a custom BGM--Sleeping Terror--for the boss fight (for other characters fighting Yuuka in act 1).

Card Changes

  • Dawn's Promise: Uncommon -> Rare (along with Dawn's Fury)
  • First Sprout: Block 14(18) -> 13(16)
  • Morning Star in Bloom: Bloom 2(3) -> 3, Graze: 3 -> 2(3)
  • Parasol Poke: Rare -> Uncommon
  • Solar Crescendo: Flourish cost 7(6) -> 7, Fervor w/ Flourish: 100 -> 75(100)

Yuuka Act 1 Boss

  • Cultivating Momentum move: Barrier/Heal 14/17/20 -> 15/20/25

Misc

  • Fixed double procs of Verdant Garden.
  • Changed some attack animations.

0.4.1

Card Changes

  • Fractal Garden: Cost 1U(U) -> 1U(0)
  • Frost Nocturne: Cost 3U -> 4U (3U), Bloom gained: 4 -> 4(5), Frost Armor per Bloom gained: 2(3) -> 2
  • Perfect Slumbers: Barrier 12(14) -> 13(16)
  • Strategic Defense: Cost 2R -> 3R, Block 16(21) -> 22(28)
  • Sunbeam Burst: Cost 1RR(RR) -> 1RR(1R)
  • Withering Cleave: Flourish cost 2 -> 3
  • Woven Contingency: Cost 1R -> R
  • Wriggle Nightbug: Starting unity 2(3) -> 3(4)

Bugfixes

  • Fixed a bug with Plan and Slumber.

0.4.0

  • Updated for the 1.7.0 version of the game. If you are on the previous version of the game, keep using the 0.3.1 version of the mod.
  • Added the 'home location' (made an artistic liberty and auto translated it for KO/JP).
  • Small balance tweaks.