| Date uploaded | 2 years ago |
| Version | 0.2.2 |
| Download link | XenOnly-Yoshika_Miyako-0.2.2.zip |
| Downloads | 295 |
| Dependency string | XenOnly-Yoshika_Miyako-0.2.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Yoshika Character Mod
Adds Yoshika as a playable character.
Overview (as of v0.2.2):
Colors: Black, Red and Green.
Cards: 69 (of 76)
Exhibits: 4 (including Starter Exhibits)
This is an Alpha version - it's incomplete but is playable since its card collection is approx. 90% completed.
The mod has only temporary card art, and is missing some key art too.
The cards need some fine-tuning, and there's probably some other things too.
Main Themes:
Life Loss/Gain (Black): Life and Death! Sacrificing part of your life for some strong effects and then healing it back later!
On top of that, Yoshika has many cards which interact or trigger whenever your life is manipulated, with synergies that can be formed from it.
Temporary/Permanent Firepower (Red): Firepower increases the damage of attacks. Temporary Firepower is removed at the end of the Player's turn.
Yoshika has some low-cost attacks and attacks which hit multiple times, which can take advantage of the Firepower increasing damage per hit.
ngl this theme was very difficult to write about due to how simple it is. Zombie go WRAAGHH and beat you to death before they die themselves
Poison (Green): Yoshika uses Poison in her danmaku, so of course she has to utilise the existing Poison status effect as well.
Poison causes the enemy to lose life at the start of their turn, and then the amount is decreased by 1 for the next turn.
This damage will pass through Block and Graze, and can easily accumulate over time.
Although it may seem slow, Yoshika has cards which can forcefully trigger the life loss effect, which can certainly speed things up.
Sub Themes:
Half-life State: Zombies, Jiangshi and the like are undead creatures, who've returned to life but are still at the edge of it.
Translating that to game mechanics, the Player can switch to a "Zombie" state when below half life, and trigger bonus effects while in that state.
This provides a simple but effective risk-reward system where you want to be just barely below the halfway point, and
this threshold allows the Player to tank some damage without defending when they want to be below half life.
Midsummer Flowers: Yoshika's token card is the Midsummer Flower, which deals damage and increases the damage of other played Flowers during combat.
With the large amount of cards being played, this scales very well with Firepower which Yoshika has an easy access to.
In Slay the Spire, the equivalent card is known as the Claw, which is very fitting for Yoshika who attacks with her hands.
Regeneration: Regeneration heals the Player every turn its active, though it halves the amount of life gained when triggered.
You can think of this status effect as Yoshika's version of Frost Armor - a strong and persistent defensive buffer with only a few cards that provide it.
Status cards (Sunlights, Shadows, Residues): The black statuses feel underused since they only appear in the Black Neutral card pool, so I added some cards which use them.
They fit in with the existing risk-reward themes, plus there's two cards (Indiscriminate Ignition and Spirit Assignment) which ask for Status synergies so I need to incorporate something in.
Refracted Sunlights were also added to match Dark Residue's "self-damage" style.
Extra Concepts:
Reactive Effects (Reflection, Drowning, Static Charge): Along with Poison, these effects deal damage on the Enemy's turn instead of the Player's.
Yoshika isn't particularly the type to stall in combat, so these effects are regarded as "Concepts" and not "Themes", though there are some cards which synergise well with them.
Flawless and Losing the Game: These concepts are at the extreme ends of risk (9999 damage, die instantly) and reward (reduce all damage taken to 1).
With Yoshika's existing themes it makes sense to add these as well, though to a limited degree due to how polarising they are.
Yoshika was revived by Seiga Kaku - a hermit who's renowned for being a wicked manipulator - so it's best to have some cards related to her too.
Enforced Setbacks/Challenges:
Lack of Block Permanence: Yoshika has limited Block/Graze cards, and zero Barrier/Frost Armor/Retain Block cards.
Instead, she has a decent amount of life gain and a limited access to Flawless.
You are expected to face-tank some of the attacks which come your way and heal it off using your cards, which means that "No-damage" runs are basically impossible.
Life Management: With Yoshika's varied healing cards, you can easily stall a little and heal to full life.
However, there are some Yoshika cards which ask the Player to be below half life to trigger their conditionals,
which you may want to do in order to defeat the enemies quickly. As a Jiangshi, you'll need to keep a strict balance between being alive and being dead.
Additional notes
Bug reports, card suggestions, etc. are appreciated. For feedback, post your suggestions in the modding channel in the LBoL discord.
CHANGELOG
0.3.3: (2025-04-20)
- Added Japanese Translation, which is updated to v0.3.2 (thanks 汁!)
0.3.2: (2025-04-01)
- Updated compatibility for the 1.7.0+ version of the game. For 1.6.0 and below use the mod's previous versions.
- April Fools! (surely this will be the last time I do this)
0.3.1: (2025-02-14)
- Added Korean Translation, which is updated to v0.3.1 (thanks coward_montblanc!)
- Happy Valentines Day! (this bit has gone past the point of no return so I gotta keep it up)
- Changed cost of Fire Breathing from 1R to RG, the card now always steals Firepower, and it provides 4 Firepower when upgraded
- Decreased the added status cards of Seiga, Wall-Phasing Schemer from 5(3) to 3(2)
0.3.0: (2025-01-02)
- Added 1 new card - Rigid Paradise
- Added Spell Card art and Status Effect art
- Updated the thunderstore icon art and removed the
WIPfrom it. It's been in a playable state since the 0.2.2 update - Added dates to the changelog versions
- Happy New Year! (ik I'm a day late but shh)
- Increased damage of Junk Toss from 15 to 18
- Dark Arts's life loss effect has been delayed to the next turn
- Changed Score & Strike's conditional from "defeated an enemy in one hit" to "the Player lost life this turn"
I still think the original design was cool, but it's too specific of a conditional for a common card and it doesn't really fit with Yoshika that well, so it's being replaced - Decreased Regeneration of Score & Strike from 12(16) to 7(11)
- Changed Spicy's 4(7) Block into 4(7) Regeneration
- Vegetative State now provides 5 Regeneration when upgraded
- Renamed Viral Sensation to Poetry Recital
- Reworked Aggressive Fervor(formerly Burnable Garbage); spend 3R to deal 28(35) damage to each enemy, but if the Player's life is less than half gain RR and deal 8 damage 3(4) times to a random enemy instead
- Increased healing of Ingurgitate Impulses from 4 to 6, and it now targets the draw pile as well as the discard pile
- Reworded Self-Surgery, and removed the card's anti-synergy with Flawless and other life prevention effects
- Chilling liquid now applies twice as much Drowning as a bonus, when the Player's life is less than half
- Reworked Radio Taiso(formerly Potted Hydrangea); spend 2U to deal 18(24) Accurate damage and draw a card next turn.
Growth: for the next X turns, draw a card (where X is the Growth count of the card) - Reverted changes to Spirit Trance; Increased Firepower from 1 to 1(2), and Increased cost from 2UR(1H:UR) to 2UR
0.2.3: (2024-11-26)
- Updated compatibility for the 1.6.0+ version of the game. For 1.5.1 and below use the mod's previous versions.
- Hand of Greed and Spirit Snacks are now Yoshika-Exclusive Exhibits
- Starter decks now include one of each basic attack instead of two copies of one.
I may or may not change this back, depending on whether it feels better or worse than before
0.2.2: (2024-11-2)
- Reverted the changes to Flittering Fog.
For some reason, the Dango Exhibit using base.GameRun.Heal at the end of combat breaks it, and idk how to fix it - Simple-Minded now blocks debuffs from debuff-applying buffs on enemies.
This includes the Vulnerable from Death Vulnerable, Poison from Death Poison,
Lock On from Roukanken and Next Turn Purify from the Rabbit's Purification Module - Fixed Simple-Minded not blocking debuffs when the Player already has the debuff, as well as a bug when the Player has Amulet
- Decreased Firepower of Spirit Trance from 1(2) to 1, and Decreased cost from 2UR(2H:UR) to 2UR(1H:UR)
0.2.1: (2024-10-31)
- Fixed Commandment Talisman not applying Poison properly (third time's the charm)
- Updated the README.md
- Happy Halloween!
- Decreased healing of Viral Sensation from 5 to 3
- Coughing Contagion now applies 3(4) Poison twice, and on upgrade it directly applies 7 Poison to the enemy with the most life. When stacked, it applies 6(8) Poison 2 times and not 3(4) Poison 4 times
- Reworked Jiangshi Startup; it now provides 2(3) Firepower and life when Exiled, and it Exiles itself twice when the Player's life is less than half at the start of combat
0.2.0: (2024-10-28)
- Added 2 new cards - Deadweight Diving and Spirit Trance
- Added 2 new Exhbits - Hand of Greed and Spirit Snacks
- Added Exhbit art
- Increased damage of Savage Claws from 6(8) to 6(9)
- Decreased life loss of Dark Arts from -4 to -2
- Increased Regeneration of Score & Strike from 6(8) to 12(16)
- Increased Block of Spicy Cuisine from 0(6) to 4(7), and increased healing from 16(18) to 18(21)
- Reworked Green Thumb; spend 1G(2) to deal 11 damage, and Choose: Gain 5(9) life or gain G(GC)
- Increased healing of Viral Sensation from 0 to 5
- Increased Firepower of Jiangshi Startup from 3(5) to 4(7)
- Decreased life loss of Torment from -10 to -7
- Flittering Fog now returns to the hand immediately, but only when the Player gains life
- Increased healing of Ingurgitate Impulses from 2 to 4
- Depths of Hell now uses Expel instead of Defeats an enemy
- Decreased damage of Blossom of Misery from 50 to 30(50)
- Lightning Rod is now an Ability (forgot to make it that, oops)
- Renamed the former Deadweight Diving (Apply Poison/Weak to each enemy) to Chilling Liquid
0.1.4: (2024-10-25)
- Fixed Commandment Talisman not applying Poison properly (for real this time)
0.1.3: (2024-10-25)
- Added 5 new cards - Corpse Tongji, Flittering Fog, Fire Breathing, Verdant Vial, and Blossom of Misery
- Commandment Talisman no longer applies Poison (Special) to the Player
- Fixed Bloody Bludgeon not reacting to enemy attacks when it should
- Increased damage of Flesh Torn Asunder from 4(5) to 7(6), and it now has Accurate
- Balanced Diet now Exiles itself when its Growth is completed
- Self-Surgery no longer loses Exile, but gains Echo on upgrade instead
0.1.2: (2024-10-20)
- Poison Nail - Rusty Zombie Claws now deals 19 damage and applies 8 Poison, instead of 15 and 12 respectively
- Spirit Toxin now allows you to choose between Weak or Vulnerable
- Reworded Sickness Spiral, to more clearly display what the targeting is for
0.1.1: (2024-10-20)
- Added 5 new cards - Spicy Cuisine, Sickness Spiral, Balanced Diet, Zombie Binding, and Seiga, Wall-Phasing Schemer
- Increased healing of Pulsating Heart from -2 to +5, and Decreased mana gain from RRP to RR
- Fixed Commandment Talisman not applying Poison properly, and adding an extra Amulet when it shouldn't
- Desire Sign - Fiery Desire Eater now provides 2 Temporary Firepower and life per Exiled card (instead of 1 and 2 respectively), and deals 15 damage to each enemy 1 time instead of 10 damage 2 times
- Reworked Night's Lament; spend B to gain 4(6) Temporary Firepower, but if the Player is below half life apply 2 Vulnerable to each enemy instead. When upgraded, apply Vulnerable in addition to gaining Temporary Firepower based on the conditional
- Changed conditional of Score & Strike; instead of checking for Poison it checks whether it defeats the enemy in one hit and not two,
in which it provides 6(8) Regeneration instead of 3(5). Note: may need some testing on whether the conditional works properly - Decreased Temporary Firepower of Ignition from 3(4) to 2(3)
- Increased cost of Hopscotch from G(0) to G(1), and Decreased additional draw from 2(3) to 1(2)
- Decreased Exile amount of Shadow Puppet from 2(4) to 2, the added Shadows go to the draw pile
instead of the hand, the card now has Exile and has Echo on Upgrade - Tainted Divinity is now an Ability
- Bloody Bludgeon now has Retain
- Removed Brutal Bouquet for now, it has no real reason to exist when flower generation is already strong
- Reworked Patchwork; spend RG(HH:RG) to gain 28 Regeneration and 2(1) Vulnerable, but if the Player is
below half life immediately gain 40 life instead of Regeneration. also it has Exile now - Increased damage and Poison of Chemical Warfare from 13(9) and 5(13) to 15(10) and 5(15) respectively
- Fixed Self-Surgery not resetting itself on repeated use, and prevented the free interaction of
Flawless + lose 100 life = lose 1 life gain 100 Regeneration
- Thanks to Saevin_7 for the feedback!
0.1.0: (2024-10-16)
- Added 5 new cards - Burnable Garbage, Simple-Minded, Depths of Hell, Self-Surgery, and At Death's Door
- Added Temporary Card art to all cards, and a Yoshika in-battle image
- Added GunNames to the cards that needed them
- Renamed some existing cards
- Nerfed Spirit Toxin (formerly StarterB); it now applies 1 Weak or Vulnerable, similar to the Anesthesia Gun Watch Exhibit
- Decreased Poison of Venom Scattershot from 3(4) to 2(3)
- Decreased Poison of Wretched Blight from 18(24) to 9(14), and the added Misfortune goes to the discard pile instead of the draw pile
- Viral Sensation now returns itself from Exile instead of adding a new card.
This is to prevent a bad interaction with Bulwark from the Sanae Character mod - Increased and Changed cost of Corpse on Cooldown from H:BG to 1G
- Decreased Graze of Corpse Compost from 1(2) to 1, and increased Block from 21 to 21(23)
- Changed cost of Counter Spark from R to H:RG
- Increased life gain of Patchwork from 22(26) to 27(32)
- Chemical Warfare now deals 13(9) damage and applies 5(13) Poison to each enemy, instead of just 11(17) Poison
- Decreased and Changed cost of Catalyst from 2GG to GGG, to prevent easy Act 1 access
- Reworked Deadweight Diving (formerly Crippling Cloud) into an offcolor card; Spend 1U to apply 7(11) Poison and 1(2) Weak to each enemy, and if the Player's life is less then half apply Drowning instead of Poison
- Decreased cost of Potted Hydrangea from UG(H:UG) to H:UG(1), and increased draw from 1 to 1(2)
0.0.2: (2024-10-9)
- Fixed Thunderstore Icon (accidentally put the new icon in DirResources)
0.0.1: (2024-10-9)
Initial Release.