Patchouli Knowledge
Adds Patchouli as a playable character.
| Date uploaded | a year ago |
| Version | 0.2.2 |
| Download link | rmrfmaxx-Patchouli_Knowledge-0.2.2.zip |
| Downloads | 65 |
| Dependency string | rmrfmaxx-Patchouli_Knowledge-0.2.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Patchouli Character Mod
Adds Patchouli as a playable character.
Overview:
- Colors: Blue and Black.
- Cards: 73.
Main themes:
Boost (Blue):
Boost cards get more powerful the more cards are played while they remain in the hand. Some cards get stronger, some get a lower a mana cost and some even get additional effects. Plan your turn wisely to maximize those bonuses. With the proper setup and planning, Patchouli gets access to some explosive turns.
Signs (Black):
Patchouli can manipulate the five elements as well as the Sun and Moon. Similarly to the Defect from Slay the Spire, Those elements provide various passive benefits over time. Here, those elements only last for a few turns but generate mana of the corresponding element before disappearing. Decide whether to specialize in one element or have a wide range of spells at your disposal for every situation.
Additional notes
Bug reports, card suggestions, balance feedback are appreciated. For feedback, post your suggestions in the modding channel in the Lbol discord.
- For the list of all the arts used, check ART.md.
- For all the changes and details about the updates, check CHANGELOG.md.
- For specific questions, check FAQ.md.
Special Thanks
- bullytou for the Simplified Chinese translation.
- coward_montblanc for the Korean translation.
- 汁 for the Japanese translation.
CHANGELOG
0.3.1
Language
- Updating Korean translation (made by coward_montblanc).
0.3.0
Compatibility update for the 1.8.0+ version of the game. For 1.7.0 and below use the mod's previous versions.
Balance
- Satellite Himawari: B(0) / Doesn't Exile -> B / Exile(Doesn't Exile).
- Ginger Dust: Gain GGPP -> Gain GGGP.
- Intruder Security: Gain 16(22) Block -> Gain 17(23) Block.
- Spell Mastery: Reworked to "1U / Deal 16(20) damage. Draw 1(2) card. Each Boost card in the hand temporarily cost 1 less to play.
- Diamond Hardness: Gain 12(15) Barrier and Reflection. -> Gain 13(16) Barrier and Reflection.
- Koakuma, Devilish Assistant (Ult): Now also Spellcast 1 Fire Sign.
Bug
- Fixing a few instances where Signs could be gained or triggered after a battle end causing the game to softlock in the following combat.
Misc
- Updated the model and collection icon to the newly added ingame Patchouli model. Updated the README to mention how the model was made available by the devs.
0.2.7
Bug
- Twinspell: Fixing a bug where Twinspell+ could softlock the game when copying an already upgraded Boost card.
0.2.6
Bug
- Twinspell: Fixing a bug where Twinspell+ properly copy the cost of cards that change cost on Upgrade.
0.2.5
Balance
- Sungrazer Comet: UB(2) / Gain 12(15) Block. -> 1H:UB(2) / Gain 12(16) Block.
- Doyou Spear: 4B / Deal 30(36) damage. Gain PP. When an enemy is defeated using Doyou Spear, Gain PP(P).
Misc
- Signs: Now highligthed when Countdown is at 1.
0.2.4
Language
- Updating the Korean translation (thanks to coward_montblanc).
0.2.3
Bug fix
- Fixing Patchouli's right-most color on the character selection screen.
0.2.2
Balance
- Agni Shine: Deal 5 damage. -> Deal 6 damage.
- Concentration: Adjusting the code of the card to more closely match the description. If the card has been boosted 5 times, the player will gain 5 Block twice instead of 10 Block. The most notable interaction is Dichromatic Lotus Butterfly. The card's text remains the same.
0.2.1
Balance
- Diamond Ring: BB(1B) / Draw 3(4) cards. -> 1B / Draw 2(3) cards.
Misc
- Adding a HomeName to Patchouli (Interaction with Megumu).
Language
- The Japanese translations have been updated. (thanks to 汁)
0.2.0
Compatibility
Compatibility update for the 1.7.0+ version of the game. For 1.6.1 and below use the mod's previous versions.
Balance
-
Water Grimoire: Whenever a card that has been Boosted 8 times is played, gain 2 Block. -> 9 times.
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Condensed Bubble: U(1) -> 1.
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Arcane Ward: UU / Gain 10(14) Block and Reflection. -> UU(1U) / Gain 10(15) Block and Reflection.
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Tidal Wave: Apply or Add 5(7) Drowning to each enemy. Boost 2: Trigger the enemies' Drowning.
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Grand Incantation: 2UU(1U) -> UU(0).
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Phlogistic Rain: Gain UU(UP) -> Gain UU(PP).
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Phlogistic Pillar: 1UU(UU) -> 1UU.
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Noachian Deluge: UUUU / Deal 5 damage. -> 2UUU / Deal 16 damage.
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Elemental Manipulation: BB -> BB(1B).
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Agni Shine (New): 1(0) / Common / Deal 5 damage. Spellcast 1 Fire Sign.
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Flash of Spring -> Satellite Himawari.
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Satellite Himawari: B(0) / Uncommon / Apply 3 Temporary Firepower Down. Spellcast 1 Wood Sign.
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Diamond Ring: BB(1B) / Draw 3(4) cards. Spellcast 1 Moon Sign. Spellcast 1 Sun Sign.
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Sunshine Reflector: Deal 17(19) damage. -> Deal 17(20) damage.
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Silent Selene: 2B / Uncommon / Gain 14(20) Block. Spellcast 2 Moon Sign.
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Silver Dragon: 1B(2) / Gain 12(17) Block. Spellcast 1 Metal Sign.
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Doyou Spear: 4B / Deal 36(42) damage. -> 4B(3B) / Deal 36(40) damage.
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Lava Cromlech: 1B / Deal 10(14) damage. Whenever a Sign is cast, Lava Cromlech deals 2(3) additional damage for the rest of combat. (Note: The scaling effect is the same as before. It was reworded to more closely match how it works.)
-
Ginger Dust: 1BB(1B) / Gain BBPP. Spellcast 1 Earth Sign. Spellcast 1 Metal Sign. Exile.
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Tea Break: Gain 4(6) life -> Gain 5(6) life.
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Emerald Megalith: 2B / Common / Gain 18(24) Block. If the player has 2 or more Signs, Upgrade 2(3) Random cards in the hand.
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Sylphy Horn -> Trilithon Shake.
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Trilithon Shake: 0 / Uncommon / Boost 5: Draw 2(3) cards. Boost 9: Trigger the passive effect of each card's casting. Retain.
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Rapid Charge: B(0) / Trigger the passive effect of each Sign casting. Overflow: Gain B(P)
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Hydrogeneous Prominence: 3B(4) -> 3HU:B.
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Girl of Shade: BBBB / Add 3(5) Shadows to the discard pile. / Gain 1 Firepower and 1 Spirit. -> 2WB(1H:WB) / Add 2(3) Shadows to the discard pile / Gain 1 Firepower.
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Metal Fatigue: Rare -> Uncommon / 1H:UB / Spellcast 1 Metal Sign. Apply 2(3) Firepower Down. Exile.
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Diamond Hardness: 2C / Gain 12(15) Barrier. Gain 12(15) Reflection. Boost 3: Gain 3(4) Static Charge.
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Magical Research: 2W -> 2G / Can discover cards that mention Boost but don't have a Boost effect (i.e. Distortion Field).
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Green Storm: G / Deal 3(4) damage to each enemy. For each Boost: Deal damage an additional time.
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Knowledge Seeker: 3G(2) / Gain 2 Intelligence. Boost 8: Gain 1 additional Intelligence. Exile.
Bug fix
- Tidal Wave and Current Conductor: Fixing a bug where they would deal excess damage if the cards' Drowning was prevented with Amulet.
Language
- The Korean, Simplified Chinese and Japanese translations have been partially updated. Are missing: Emerald Megalith, Tidal Wave, Trilithon Shake, Lava Cromlech, Knowledge Seeker.
Miscellaneous
- Flavor texts have been added to all of the cards.
- Fixing a few typos and improving the texts of various cards and status effects.
0.1.20
Bug fix:
- One Week Girl: Fixing a display bug with the status effect.
0.1.19
Bug fix:
- Attempting to fix a compatibility issue with "Act1BossExhibitReplacer".
0.1.18
Language
- Updated the Korean translation.
0.1.17
Balance
- Doyou Spear: 2B / Deal 18(24) Damage (Accurate) -> 4B / Deal 36(42) Damage. Accurate.
Language
- Updating the Simplified Chinese translation.
0.1.16
Bug
Spell Creation+: Fixin a bug where the card's boost would reset even though the Boost effect wasn't triggered.
0.1.15
Language
- One-Week Girl (Status Effect): Fixing a minor error in the English version.
0.1.14
Balance:
- Tea Break: Can be found in battle/copied.
Language
- Updated the Korean translation.
0.1.13
Name
- Agni Shine -> Elemental Manipulation
Config
- Added a feature to choose Elemental Sigil (Patchouli B starting exhibit) and Elemental Manipulation Sign. The config can be accessed in /path/to/LBoL/BepInEx/config/rmrfmaxx.lbol.PatchouliCharacterMod.cfg
Balance:
- One-Week Girl: 3BB(1BB) -> 3BB(2B).
Bug
- Koakuma, Devilish Assistant: Fixing a bug where the Ultimate's description wouldn't show up when playing the card.
0.1.12
Compatibility
Compatibility update for the 1.6.0+ version of the game. For 1.5.1 and below use the mod's previous versions.
Balance
- Water Elf: 20(24) damage -> 18(22) damage.
- Elemental Harvester: U(0) / Gain UU(UP). Boost 5: Gain P -> U / Gain UU. Exile(Doesn't Exile) Boost 5: Gain P
- Awakened Spellbook: Boost 4 -> Boost 5. No longer trigger of its own.
Bug
- Rapid Charge: No longer gain mana upon being played.
0.1.11
Balance
- Removing Satellite Himawari. The card will be replaced by another card later.
Language
- Added Japanese translation (made by 汁).
0.1.10
Balance
- Enigmatic Source of Magic: Gain 4(6) Block -> Gain 3(5) Block.
Bug
- Satellite Himawari: Fixing a bug with the description showing an incorrect amount of damage if the player had 2 or more Satellite Himawari.
0.1.9
Balance
- Every Angle Shot: Boost 4: At the start of the Player's next turn, return Every Angle Shot from the |Exile| pile to the hand. Has Exile and Accurate.
- Concentration: Gain 'Boost all the cards in the hand.'
- Silent Selene: 1BB -> 2B.
- Tea Break: B -> 1.
- Emerald Megalith: Reverted to 'Trigger the |Passive| effect of each |Sign| casting.'
- Awakened Spellbook: Gain 'Whenever the Player Spellcasts, Boost all the cards in the hand.'
- Philosopher's Stone: 2BB -> 2B.
- One-week Girl: 2BBB(1BB) -> 3BB(1BB).
0.1.8
Balance
- Sunshine Reflector: Deal 16(18) Damage -> Deal 17(19) Damage.
- Elemental Harvester: Gain UU. Boost 5: Gain U. -> Gain UU(UP). Boost 5: Gain P.
- Phlogistic Rain: Gain UU -> Gain UU(UP).
- Rapid Charge: Overflow B -> Overflow B(P).
- Diamond Hardness: Boost 3: Gain 15(18) Reflection. Boost 5: Gain 5(6) Static Charge -> Gain 15(18) Reflection. Boost 3: Gain 5(6) Static Charge
- Green Storm: Deal 4(5) Damage -> Deal 5(7) Damage.
- Spring Wind: Add a Vitality(+) -> Add a Vitality(Rainbow) / Has Exile.
Bug
- Kraken Wave: Fixing a bug where Kraken Wave wouldn't trigger properly when Boosted with Patchouli's U ultimate.
0.1.7
Bug
- Fixing a few softlocks added in the previous patch.
0.1.6
Balance
- Arcane Ward: 10(15) Block/Reflection -> 10(14) Block/Reflection.
- Every Angle Shot: Boost 5 -> Boost 6.
- Voile: Boost 3/5/7 -> Boost 3/6/9.
0.1.5
Balance
- Flash of Spring: B(0) -> B(1) / Draw 1(2) cards.
- Tidal Wave: Fixed a bug where the Boost didn't reset properly.
0.1.4
Ui
- Changed the color of the character's name in events and cards to be easier to read.
Language
- Updating the Simplified Chinese translation.
Bug fix
- Adding missing artist.
0.1.3
Balance
-
Condensed Bubble: UU(U)/ Deal 6 damage 2 times. -> U(1) / Deal 3 damage 2 times.
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Distortion Field: 1UU(UU) -> 1UU(1U).
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Every Angle Shote: Boost 4 -> Boost 5.
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Voile: UUU(U) -> 2UUU(1UU).
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Noachian Deluge: 20(25) damage -> 5 damage / Has Exile.
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Diamond Ring: 1B / 13(18) damage-> 1B(2) / 12(17) damage.
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Sylphy Horn: B(0) -> 1(0). Only triggers from Wood Sign Activating.
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Emerald Megalith: Trigger the |Passive| effect of each |Sign| casting. -> Choose up to 1 card in the hand. It gains Retain.
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Rapid Charge: Gain P -> Overflow: B
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Sungrazer Comet: 13(16) Block -> 12(15) Block.
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Metal Fatigue: 1UB / Spellcast 2 Metal Sign. Apply 2(3) Firepower Down. Boost 3: Apply 2(3) Vulnerable. / Has Exile -> UB / Spellcast 2 Metal Sign. Apply 2(3) |Temporary Firepower Down|. Boost 4: Apply 2(3) Firepower Down and Exile Metal Fatigue. / No longer has Exile by default.
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Spring Wind: G -> G(1), swapped the normal and Boost effect.
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Royal Flare: 50(60) Damage -> 40(50) Damage.
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Deluge Forty Day (Blue Bomb): Deal 40 Damage. Boost all the cards in hand twice -> Deal 38 Damage. Add an Astronomy to the hand. Boost all the cards in hand.
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St. Elmo's Explosion (Black Bomb): Deal 32 Damage -> Deal 40 Damage. No longer adds a Sun Sign.
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Blue Exhibit: Add a Splash to the hand. -> Add an Astronomy to the hand. Whenever a Card that has been Boosted 8 or more times is played, gain 2 Block.
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Blue Loadout: Astronomy -> Arcane Ward.
New Cards
UU - Arcane Ward - Defense - Common(Basic): Gain 10(15) Block. Gain 10(15) Reflection. |For each Boost|: Gain 1 additional Block and Reflection.
Bug fixes
- Fixing a few typos.
0.1.2-beta
Ui
- Changed the color of the character's name in events and cards to be easier to read.
Language
- Updating the Korean and Simplified Chinese translation.
0.1.1-beta
Language
- Updating the Korean and Simplified Chinese translation.
- Fixing a few typos in the English translation.
0.1.0-beta
Compatibility
Compatibility update for the 1.5.0+ version of the game. For 1.4.2 and below use the mod's previous versions.
Ui
- Boost is now represented using the same widget as Loyalty.
Arts
- Updated the basic cards and adjusted their names.
Bug
- Fixing a bug where Mana Drain and Every Angle Shot Boost didn't properly reset after being played.
- Fixing a bug didn't work properly if an enemy had Amulet.
Balance
-
Switched the names of Diamond Ring and Silent Selene.
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Moongazing: 18(24) Block -> 17(23) Block
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Noachian Deluge: 20(30) damage -> 20(25) damage / Only has Innate on Upgrade.
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Forest Blaze: 20(24) damage -> 20(25) damage
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Water Elf: 3UB(5) -> 3{U/B}{U/B}(4{U/B})
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Mercury Poisoning: 1 -> {U/B}
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Moonlit Chill: Boost: 3/6 -> Boost: 4/8
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Spell Creation: UB -> {U/B}{U/B}
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Saint Elmo's Pillar: 2(3) Metal Sign -> 1(2) Metal Sign
Reworked card
0 - Every Angle Shot - Uncommon - Attack
Deal 6(8) damage. Boost 4: Add a Every Angle Shot(+) to the hand. It has Exile and Ethereal.
1BBBB(BBBB) - Girl of Shade - Rare - Ability
Add 3(5) |Shadows| to the discard pile. They gain Replenish.
Whenever a Status or Misfortune card is exiled, gain 1 Firepower and Spirit.
New cards
WUBRG - The Unmoving Great Library - Rare - Ability
Gain 3(5) Intelligence. Whenever a Sign Active effect triggers, gain 1 Intelligence. Innate.
0.0.7
Ui:
- Signs: Now show the Passive and Active amount instead of the the amount of Signs casting.
0.0.6
Translation
- Fixing a translation issue in the Korean version (Mercury Poisoning showing an incorrect amount of Weak)
- Adding a Simplified Chinese translation thanks to bullytou.
0.0.5
Balance
Start of the game
65 life / 80 gold -> 64 life / 85 gold.
Signs
- Wood Sign: Base Passive: 5 / Base Active: 5 -> Base Passive: 4 / Base Active: 4
- Earth Sign: Passive: Convert 1 random mana into |Philosopher's Mana|/ Active: Convert 2 random mana into Philosopher's Mana. Gain 1 Philosopher's Mana.
- Signs: Changed the Passive/Active Formula: (Base * Level) + Intelligence -> (Base + Intelligence) * Level
Cards
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Phlogistic Pillar: Uncommon -> Rare
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Grand Incantation: Rare -> Uncommon
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Dimension Shift: 8U(7) -> 8U / No longer has Time Limit 1 on Upgrade.
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Flash of Spring: B(1) -> B(0) / No longer trigger's Wood Sign on upgrade.
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Silent Selene: 13(15) / Spellcast 1 Moon Sign (Trigger its Passive effect) -> 13(18) / Choose: Spellcast 1 Sun or Moon Sign.
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Doyou Spear: 3 Philosopher's Mana -> 5 Philosopher's Mana.
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Girl of Knowledge: 1B / 1(2) Intelligence -> 1B(0) / 1 Intelligence.
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Water Elf: Uncommon -> Common.
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One-Week Girl: 1UUBB -> 2BBB
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Circadian Rhythm: Uncommon / Spellcast 1 Sun/Moon Sign -> Rare / Spellcast that many Sun/Moon Signs. (e.g If the player had 3 Sun Signs before the Active effect, the player Spellcasts 3 Moon Signs.)
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Sakuya, Master of Time: Removed from the card pool.
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Diamond Hardness: White (3W) -> Colorless (3C)
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Autumn Edge: Renamed to Spring Wind. Boost 7 -> Boost 5.
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Noachian Deluge: 2UUU / 20 damage / 2(3) damage bonus -> UUUU / 20(30) damage / 3 damage bonus / Gains Innate.
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Girl of Shade: 2UUU(1UUU) / Gain 1(2) Intelligence -> UUUU(UUU) / Gain 0(1) Intelligence.
Reworked cards
1U - Tidal Wave - Uncommon - Skill
Apply or Add 6(8) Drowning. Trigger the enemy's Drowning. Boost 3: Apply 2 Additional Drowning.
1UB - Metal Fatigue - Rare - Skill Spellcast 2 Metal Sign. Apply 2(3) Firepower Down. Boost 3: Apply 2(3) Vulnerable.
1C - Saint Elmo's Pillar- Rare - Ability Spellcast 2(3) Metal Sign. Whenever the Player's Reflection triggers, deal damage to each enemy equal to the amount of Reflection.
New cards
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Autumn Blade: 1W - Uncommon - Old Saint Elmo's Pillar.
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Spell Mastery: 1U - Rare - Attack Deal 17(22) Damage. Boost 3: Add a Splash(Rainbow) to the hand. Boost 5: Upgrade it.
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Elemental Triangle: W - Skill - Uncommon Choose: Spellcast 1 Fire, Water or Wood Sign. Trigger its Passive Effect.
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Koakuma, Devilish Assistant: BR - Uncommon - Teammate - Unity 4
Spellcast 1 Fire Sign.
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+1(2): Draw 1 card.
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-4: Add 1 Occult(Rainbow) to the hand.
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-8: Fire Signs deal double damage for the rest of combat.
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Current Conductor: 1UUBB - Rare - Ability Whenever Water Sign's trigger, Apply or add 2(3) Drowning to each enemy and trigger Drowning. Spellcast 2(3) Water Sign.
0.0.4
Balance
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Mana Drain: Threshold 3 -> 2.
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Phlogistic Pillar: 3(4) Barrier -> 2(3) Barrier.
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Every Angle Shot: 7U(7) / 6x4(7x4) -> 6U(6) / 6x4(6x5) / No longer Retains.
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Noachian Deluge: 4U / 18 damage / 3(4) bonus damage -> 2UUU / 20 damage / 2(3) bonus damage.
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Dimension Shift: 7UU(6U) -> 8U(7)
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Water Elf: 20(23) -> 20(24)
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Moonlit Chill: 1UB / Threshold: 5/9 -> UB / Threshold: 3/6 / No longer Retains.
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Metal Fatigue: 5UB(6) -> 4UB(5) / No longer Retains.
Bugs
- Fixing a bug where Five Seasons didn't stack properly.
- Fixing a bug where Moongazing wouldn't work properly on Upgrade.
Language
- Fixing the Korean translation (coward_montblanc).
0.0.3
Bugs
- Fixing a few more typos.
- Saint Elmo's Pillar: Rare -> Uncommon (The card wasn't intended to be a Rare)
Misc
- Renaming: Gravity Field -> Distortion Field
0.0.2
Bugs
- Adjusting several status effects and cards' descriptions.
- Fixing a bug where Concentration didn't work a intended when upgraded.
Language
- Added Korean translation (made by coward_montblanc).
0.0.1
Beta test.