All mods
A custom Dial texture for the Impact Hammer, that is just True... Includes a left-handed variation.
Last updated: 10 months ago
Corrupts the game. Very badly. Activate key (once per level): ',' or Comma - Emergency restart key: '.' or Period. I'd recommend playing a save you don't care about before activating.
Last updated: 10 months ago
Change your ultrakill font to how you like it!
Last updated: 10 months ago
(Epilepsy Warning!) Turns Limbo into a complete drug trip.
Last updated: 11 months ago
A small mod that lets you make the game very fast or very slow
Last updated: a year ago
replaces the final pump colour palette to bright yellow and white.
Last updated: a year ago
Reset yellow hook points early instead of waiting for the full duration.
Last updated: a year ago
Suspended in time I'm standing in place. A knife in my back, a smile on my face
Last updated: a year ago
This is a utility mod for mod developers. It does not add any features for players on its own. See the README for more details.
Last updated: a year ago
Changes all enemy death sounds to yippeee
Last updated: a year ago
A mod, that adds small health bars to normal enemies!
Last updated: a year ago
Adds more of those flashes on enemies when they can be parried or not
Last updated: a year ago
Gives the player godly abilities, configurable with Configgy.
Last updated: a year ago
Adds new keybinds to the game. Look at the README on Thunderstore or in the mod for more information.
Last updated: a year ago
Allows you to change the intro of ULTRAKILL via Plugin Configurator
Last updated: a year ago
A mod for ULTRAKILL that allows you to adjust the dash speed multiplier.
Last updated: a year ago
A mod for ULTRAKILL that allows you to adjust your slide speed multiplier.
Last updated: a year ago
A mod for ULTRAKILL that allows you to adjust the punch animation speed and the stamina regeneration rate.
Last updated: a year ago
Removes the distracting dual aura you get around your screen whenever you have a dual wield powerup.
Last updated: a year ago
Look at README.md in the mod folder for the mod to work. A friend of mine had this idea, so I made it.
Last updated: a year ago