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UltraStrafe
Quake 3 style strafing in ultrakill!!
| Date uploaded | a year ago |
| Version | 1.2.0 |
| Download link | 10_days_till_xmas-UltraStrafe-1.2.0.zip |
| Downloads | 2572 |
| Dependency string | 10_days_till_xmas-UltraStrafe-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
UltraStrafe
Have you ever wanted to airstrafe in Ultrakill just like in quake?
Well now you can with UltraStrafe!
Physics equations are based off the Xonotic darkplaces engine: link
Features
- Airstrafing
- Perfect bunnyhopping (with jump buffering)
- Customizable settings (including a tweak to the equation that makes airstrafing more suited for Ultrakill!)
Click to view the acceltweak equation:
Configuration
After loading up the game at least once with the mod installed, a file in BepInEx/config should appear named com.10-days-till-xmas.ultrastrafe.cfg. Modify this file as desired! (although be wary that this can have unintended consequences in the mod)
Roadmap
- Add the ability to change the parameters of the airstrafe equation or even use a custom one entirely
- Allow the user to change the cvars from the console just like in the game
- Implement other types of air physics (like Quake 3, Source, etc.)
- Add a HUD that shows the optimal angle for airstrafing
Thanks to everyone who gave advice or help!
This mod is still in development, and messes with physics, so expect bugs (please report them here!!).
CHANGELOG
Version 1.2.0
- fixed for ultrakill patch 16d