Mods that depend on BepInExPack
v72 Modpack that is always updating an testing! DO NOT UPDATE MODS AFTER INSTALL! ALWAYS delete mods an redownload via Modpack download! Expect mods to be added or removed over time as the Game and or the Mods update! See description below for settings!
Emotes
BepInEx
Client-side
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MelonLoader
Last updated: a year ago
Fixes bug that made the size 2 fish uncatchable.
Last updated: a year ago
Allows you to buy more storage cupboards for your ship.
Last updated: a year ago
Equipment from the Fallout series ported to Lethal Company!
Last updated: a year ago
Stylized Raven Team Leader models by Nonary
Last updated: a year ago
Adds a list that shows what will be destroyed by the extraction point!
Last updated: a year ago
Collar and Leash for good puppies!
Last updated: a year ago
Adding some mcdonalds valuables and items
Last updated: 2 years ago
Spice up deaths by playing a random meme each time
Last updated: 2 years ago
Removes the delay when jumping
Last updated: 2 years ago
Death whistles when you see a monster or a dead teammate.
Last updated: 2 years ago
Everything go boom. Mod to make things equal... in death! Configuration for health and everything else included!
Last updated: 2 years ago
Displays quota count on ship monitors and game over screen. Configurable!
Last updated: 2 years ago
Changes the default scan color. Configurable.
Last updated: 2 years ago
[1.0.6] A snowy and mountainous moon, seems to be related to Old Birds..?
Last updated: 2 years ago
bleh xu you need to fill thissss
Last updated: 2 years ago
Be the smart one!
Last updated: 2 years ago
Adds Smallfry from Splatoon 3 as an enemy for Lethal Company.
Last updated: 2 years ago
Tweaks and fixes for the Barber's materials
Last updated: 2 years ago
A mod for enabling auto-scrolling of ship screen's text.
Last updated: 2 years ago
Adds new silly little maneaters
Last updated: 2 years ago
Risk of Rain 2 items as scrap/equipment.
Last updated: 2 years ago
Mod focused on patching the maneater's behaviour in regards of taking damage to account for how much force the damage is dealt with rather than always consdering it as one point of damage
Last updated: 2 years ago