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SpawnerArmExtras
Unlocks missing enemies in the sandbox + adds new custom ones. Now also works for cheats
By BillyMod
| Date uploaded | a week ago |
| Version | 6.0.0 |
| Download link | BillyMod-SpawnerArmExtras-6.0.0.zip |
| Downloads | 3454 |
| Dependency string | BillyMod-SpawnerArmExtras-6.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
SpawnerArmExtras
This mod lets you spawn previously unavailable bosses and enemies in the Sandbox, such as the Corpse of King Minos, Minotaur phase 1 and others
It also allows sandbox-exclusive items and cheats to be used everywhere else
Full enemy list:
- Something Wicked (it freezes for 5 seconds when you hit it, after which it becomes immune for 5 seconds)
- Swordsmachines Agony & Tundra (when spawned together, they'll revive until both are killed)
- The Corpse of King Minos
- and his arm
- Minotaur phase 1
- Ghost Drone
- Flesh Prison eye
- Flesh Panopticon eye
- Flesh Prison/Panopticon mini malicious face
Custom enemies
1. Black Hole Launcher (27 health) - Greater Machine
- Shoots black holes (try beating levels with a black hole following you it's pretty cool)
2. Disgrace (20 health) - ???
- A flat stretched out malicious face that follows you (idea by PMcookie)
- When it gets too close, it dashes at you and creates an explosion
- Slows down and changes color when you look at it
- Strategy: they die quickly to the jackhammer and covering them in oil makes them vulnerable to all explosions including their own, but otherwise it's dangerous to get close to them
3. Watchtower (30 health) - Greater Machine
- Tall defense system tower that shoots out a series of quick projectiles that predict your movement
- The orb at the top can be parried with the feedbacker or jackhammer to instantly deal 12 damage.
- If you parry any of the projectiles in the series, the rest will become purple which means they're now unparriable and don't deal damage to enemies.
- Strategy: Watchtowers force you to keep your movement in check, and you can deal a lot of damage while they're not attacking by whiplashing to parry its orb
4. Fuchsia (16 health) - Lesser Angel
- Fires 2 magenta lasers that move back and forth. When you get close, it resets your momentum and does different things depending on which variation it is:
- Wings: Pushes you upwards
- Crown: Pushes you downwards
- Wings and crown: Pushes you up if you're above it and pushes you down if you're below it
- None: Deals damage
- All of these attack variations can be parried before the attack starts, but doing so won't stop the attack and will also guarantee that it hits you no matter how far away you move from the Fuchsia
- After that it points the lasers directly at you, and then goes back to moving them back and forth
- Can't be whiplashed
- On Brutal and above, parrying an attack makes the next one unparriable
- Takes 125% damage from nails, 165% railcannon damage and 75% explosion damage. Immune to friendly fire
- Strategy: Acts as a passive threat and can be used to gain lots of vertical momentum or to get a quick parry. Pay attention to the Fuchsia's variation so you can be aware of what it does
5. Shockwave Shuffler (15 health) - Lesser Machine
- Creates magenta shockwaves every few seconds
- The shockwave speed, size and cooldown can vary
6. Enrager - Lesser Demon
- Idol-like enemy that enrages the target enemy until it's broken
- If the target enemy can get enraged on any higher difficulty, then it will still enrage even on lower difficulties
7. Lumen - Lesser Demon
- Idol-like enemy that adds radiance to the target enemy until it's broken
8. Puppeteer - Lesser Demon
- Idol-like enemy that creates puppets of the target enemy until it's broken. The cooldown depends on difficulty
- In specific encounters, the puppets may not die when the Puppeteer is killed. And the puppet spawning cooldown can also be different on a case-by-case basis
9. Sander - Lesser Demon
- Idol-like enemy that sands the target enemy until it's broken
Enemies that most likely won't be added:
- COKM parasites, they completely break when you try to spawn them separately
- Leviathan because it's way too complicated
- Earthmovers because they're not actual enemies so they can't be spawned
- Geryon
- Earthmover brain, it relies on the Earthmover itself
- Earthmover defense system mainframe, can't be spawned separately
- Insurrectionists Angry & Rude
- Ferrymen Agonis & Rudraksha
Known bugs:
- Fire and magnets embedded in some enemies get stretched out
- If you use the Kill all enemies cheat before Minos's arm did its animation, it won't kill all enemies
- Spawning a Flesh Prison eye right after a Prison is done healing will still add the green healing effect
- Shockwve Shuffler has the wrong preview when held in the spawner arm
also dm me on discord @somebilly if you find something that's broken
CHANGELOG
Version 6.0.1 (2026-06-23)
- Fixed Fuchsias and Shockwave Shufflers acting weirdly when puppeted or radiant
- Gave Fuchsia a small telegraph before it starts firing its lasers
Version 6.0.0 (2026-06-21)
- Added a Configgy toggle to disable custom navmesh stuff (disable it and restart if enemy navigation is broken)
- Added a new enemy called Fuchsia with 4 variants (read the mod description for detailed information)
- Added a new enemy called Shockwave Shuffler
- Added 4 new Idol-like enemies called Enrager, Lumen, Puppeteer and Sander
- Black Hole Launcher's black hole speed now depends on difficulty
- Updated the Watchtower icon
- Fixed custom enemies not getting revived by Deathcatchers when you spawn them
Version 5.0.2 (2026-05-21)
- Nerf: Reduced Black Hole Launcher health from 30 to 27
- Increased Watchtower hitbox size
- Nerf: Increased Watchtower yellow orb parry damage from 10 to 12
Version 5.0.1 (2026-05-20)
- Made the Watchtower wider
Version 5.0.0 (2026-05-19)
- Fixed the position of Minos and his arm when you spawn them
- Added enemy outlines for the Flesh Prison and Flesh Panopticon eyes
- Igniting the same enemy multiple times should no longer keep squishing the fire
- You can now see what's currently being loaded in the console when the game is starting
- Made the boss healthbars for custom enemies have correct names
- Nerf: Reduced the Watchtower's height from 2.5x to 2x of the normal Tower's height
- Nerf: Reduced the Watchtower's projectile count on Brutal from 6 to 5
- Nerf: Made Watchtower projectiles slightly slower
- Buff: Reduced the size of the Watchtower's yellow orb's parry zone by 33%
- Buff: Reduced friendly fire from the Watchtower's projectiles
- Buff: Parrying a Watchtower projectile now makes the rest of them unparriable and makes them deal no friendly fire damage (and they're purple)
- The Watchtower is now affected by radiance speed and damage
- When enemy outlines are turned on, the Watchtower's yellow orb will now have an outline like the rest of the model
- Fire doesn't get smaller and bigger as you walk around an ignited Watchtower
- Made the Black Hole Launcher purple
- Buff: Increased the Black Hole Launcher's hp from 15 to 30
- Buff: The Black Hole Launcher's black holes won't damage enemies
- The speed of black holes from a Black Hole Launcher is now affected by its radiance damage multiplier (not the speed multiplier)
- Getting hit by the Black Hole Launcher's black hole sets the time until its next shot to 2 seconds (it used to be inconsistent)
Version 4.0.3 (2026-04-26)
- The ULTRASPEEDRUN mod by Robi and other mods that add new cheats to the menu should now work properly when used together with this one
Version 4.0.2 (2026-04-19)
- Should no longer count time in sandbox when you're not actually in it
Version 4.0.1 (2026-04-08)
- Changed the rotation of some spawnable enemies
Version 4.0.0 (2026-04-07)
- Fixed some objects not being available outside of the sandbox (like hookpoints, jump pads and checkpoints)
- Sandbox exclusive cheats are now available everywhere. This includes saving and loading all placed objects and enemies (i don't guarantee that everything will work perfectly)
- Added debug build cheats
Version 3.0.1 (2026-03-07)
- Updated the mod for fraud
Version 3.0.0 (2025-07-16)
- Added swordsmachines Agony and Tundra
- Disgraces and Watchtowers have different stats depending on the difficulty
- The Watchtower now actually tries to predict your movement while rocket riding
- Disgrace speed is more randomized to prevent them from overlapping
- Fixed the Watchtower being alive with negative hp after being parried
- Made the "Ignore all enemies" cheat work with custom enemies
- Made enemies able to recharge their cooldowns when using the "Blind enemies" and "Ignore all enemies" cheats (like in vanilla)
- Probably fixed the errors related to flammable oil in the console
Version 2.1.0 (2025-06-17)
- Fixed Something Wicked spamming the console with errors
- Removed the omnipresent floating Watchtower
Version 2.0.1 (2025-06-16)
- Small fix in the readme
Version 2.0.0 (2025-06-16)
- Added 2 new custom enemies (Disgrace and Watchtower)
- Updated the Something Wicked icon
- Fixed the bug where enemies wouldn't spawn until you switched to a previous level
- Fixed the bug with some enemies having dark textures
- Fixed the bug where phase 1 Minotaur would slow down the game way too much after it dies
Version 1.0.1 (2025-06-13)
Removed plugin configurator from the dependencies (oops)
Version 1.0.0 (2025-06-13)
Initial upload