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BillyMod-SpawnerArmExtras-7.0.0 icon

SpawnerArmExtras

Unlocks missing enemies in the sandbox + adds new custom ones. Now also works for cheats

Date uploaded 16 hours ago
Version 7.0.0
Download link BillyMod-SpawnerArmExtras-7.0.0.zip
Downloads 1650
Dependency string BillyMod-SpawnerArmExtras-7.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Hydraxous-Configgy-1.0.7 icon
Hydraxous-Configgy

Library mod for configuring other mods!

Preferred version: 1.0.7

README

SpawnerArmExtras

This mod lets you spawn previously unavailable bosses and enemies in the Sandbox, such as the Corpse of King Minos, Minotaur phase 1 and others

It also allows sandbox-exclusive items and cheats to be used everywhere else, along with adding some new things

Full enemy list:

  1. Something Wicked (it freezes for 5 seconds when you hit it, after which it becomes immune for 5 seconds)
  2. Swordsmachines Agony & Tundra (when spawned together, they'll revive until both are killed)
  3. The Corpse of King Minos
  4. and his arm
  5. Minotaur phase 1
  6. Ghost Drone
  7. Flesh Prison eye
  8. Flesh Panopticon eye
  9. Flesh Prison/Panopticon mini malicious face
Custom enemies
1. Black Hole Launcher (27 health) - Greater Machine
  • Shoots black holes (try beating levels with a black hole following you it's pretty cool)
2. Disgrace (20 health) - ???
  • A flat stretched out malicious face that follows you (idea by PMcookie)
  • When it gets too close, it dashes at you and creates an explosion
  • Slows down and changes color when you look at it
  • Strategy: they die quickly to the jackhammer and covering them in oil makes them vulnerable to all explosions including their own, but otherwise it's dangerous to get close to them
3. Watchtower (30 health) - Greater Machine
  • Tall defense system tower that shoots out a series of quick projectiles that predict your movement
  • The orb at the top can be parried with the feedbacker or jackhammer to instantly deal 12 damage.
  • If you parry any of the projectiles in the series, the rest will become purple which means they're now unparriable and don't deal damage to enemies.
  • Strategy: Watchtowers force you to keep your movement in check, and you can deal a lot of damage while they're not attacking by whiplashing to parry its orb
4. Fuchsia (16 health) - Lesser Angel
  • Fires 2 magenta lasers that move back and forth. When you get close, it resets your momentum and does different things depending on which variation it is:
    • Wings: Pushes you upwards
    • Crown: Pushes you downwards
    • Wings and crown: Pushes you up if you're above it and pushes you down if you're below it
    • None: Deals damage
  • All of these attack variations can be parried before the attack starts, but doing so won't stop the attack and will also guarantee that it hits you no matter how far away you move from the Fuchsia
  • After that it points the lasers directly at you, and then goes back to moving them back and forth
  • Can't be whiplashed
  • On Standard and above, parrying an attack makes the next one unparriable
  • Takes 125% damage from nails, 165% railcannon damage and 75% explosion damage. Immune to friendly fire
  • Strategy: Acts as a passive threat and can be used to gain lots of vertical momentum or to get a quick parry. Pay attention to the Fuchsia's variation so you can be aware of what it does
5. Shockwave Shuffler (15 health) - Lesser Machine
  • Creates magenta shockwaves every few seconds
  • The shockwave speed, size and cooldown can vary
6. Enrager - Lesser Demon
  • Idol-like enemy that enrages the target enemy until it's broken
  • If the target enemy can get enraged on any higher difficulty, then it will still enrage even on lower difficulties
7. Lumen - Lesser Demon
  • Idol-like enemy that adds radiance to the target enemy until it's broken
8. Puppeteer - Lesser Demon
  • Idol-like enemy that creates puppets of the target enemy until it's broken. The cooldown depends on difficulty
  • In specific encounters, the puppets may not die when the Puppeteer is killed. And the puppet spawning cooldown can also be different on a case-by-case basis
9. Sander - Lesser Demon
  • Idol-like enemy that sands the target enemy until it's broken
10. Scorch - Lesser Demon
  • Idol-like enemy that creates a safe area around the target enemy util it's broken. The size of the area can vary
  • At the border of the area are giant planes of lava. The lava follows your rotation relative to the target enemy, which basically limits your movement to a sphere around the enemy
  • The lava does 6 damage every 0.2 seconds
  • If there are multiple Scorches, out of their target enemies only the closest one to you will have lava planes to prevent situations where you'd take unavoidable damage
11. Phaser (13 health) - ???
  • A greenish blue Panopticon eye that spawns Geryon's blue beams every few seconds
  • The beams follow a pattern of 1 beam forward, 2 beams to the side
12. Flanger (13 health) - ???
  • An orange Panopticon eye that spawns Geryon's orange beams every few seconds
  • The beams spawn at your location with a delay, then start moving outwards in a spiral. They speed up and shrink over time
13. Quaternion (40 health) - Greater Demon
  • A flying spine with multiple pressuring attacks
  • Attack 1 (Explosive orbs): summons orbs that explode with a delay, followed by a parriable attack that creates 3 shockwaves rotated in 3 different axes
  • Attack 2 (Projectile surround): leaves static projectiles around you that follow your position and then start moving after a few seconds. You have to either parry or dash through them
  • Attack 3 (Plane shockwaves): outlines points in the air and creates 2 shockwaves on the plane formed by those points, then does it again. One of the shockwaves will be smaller and slower
  • Attack 4 (Laser cylinder): creates a tall cylinder out of magenta lasers with an opening to let you enter. After some time the cylinder closes and you take 50 damage if you didn't get inside. But after it's closed, there's still a bit of time before the 50 damage hit, so you can go through the lasers and end up only taking 30 damage
  • Attacks are picked randomly. If the same attack gets picked twice, the enemy will do the next one in the list instead. This doesn't apply to the laser cylinder attack, which can appear twice in a row
  • If there are multiple Quaternions, only one of them can start a projectile surround or a laser cylinder attack at the same time
14. Nullifier - Lesser Demon
  • Deathcatcher-like enemy that takes away all of your weapons while it's alive. So you can only use your arms
15. Disarmer - Lesser Demon
  • Deathcatcher-like enemy that takes away all of your arms while it's alive. So you can only use your weapons
16. Jumpblock - Lesser Demon
  • Deathcatcher-like enemy that prevents you from jumping while it's alive
17. Dashblock - Lesser Demon
  • Deathcatcher-like enemy that prevents you from dashing while it's alive

Enemies that most likely won't be added:

  1. COKM parasites, they completely break when you try to spawn them separately
  2. Leviathan because it's way too complicated
  3. Earthmovers because they're not actual enemies so they can't be spawned
  4. Geryon
  5. Earthmover brain, it relies on the Earthmover itself
  6. Earthmover defense system mainframe, can't be spawned separately
  7. Insurrectionists Angry & Rude
  8. Ferrymen Agonis & Rudraksha

Known bugs:

  1. Some enemies have the wrong preview when held in the spawner arm
  2. Fire and magnets embedded in some enemies get stretched out
  3. If you use the Kill all enemies cheat before Minos's arm did its animation, it won't kill all enemies
  4. Spawning a Flesh Prison eye right after a Prison is done healing will still add the green healing effect

also dm me on discord @somebilly if you find something that's broken

CHANGELOG

Version 7.0.0 (2026-08-12)

  • Added a new idol-like enemy called Scorch
  • Added a new enemy called Phaser
  • Added a new enemy called Flanger
  • Added a new enemy called Quaternion
  • Added 4 new deathcatcher-like enemies called Nullifier, Disarmer, Jumpblock and Dashblock
  • Added multiple additional objects: empty Deathcatcher case, empty white altar, purple and orange skull altars, and an axis point
  • Buff: after parrying a Fuchsia, its next attack will now become unparriable starting from the Standard difficulty instead of Brutal
  • The whiplash now passes through Fuchsias
  • Sanders no longer auto-target idoled enemies
  • Changed the Shockwave Shuffler's object layer so it's now possible to windstate off of it when doing enemy step

Version 6.0.3 (2026-07-05)

  • Added a small flash before Watchtowers shoot

Version 6.0.2 (2026-07-04)

  • Fixed Shockwave Shufflers in Billion Nemesis sometimes attacking right after they spawn
  • Made black holes from Black Hole Launchers have higher render priority

Version 6.0.1 (2026-06-23)

  • Fixed Fuchsias and Shockwave Shufflers acting weirdly when puppeted or radiant
  • Gave Fuchsia a small telegraph before it starts firing its lasers

Version 6.0.0 (2026-06-21)

  • Added a Configgy toggle to disable custom navmesh stuff (disable it and restart if enemy navigation is broken)
  • Added a new enemy called Fuchsia with 4 variants (read the mod description for detailed information)
  • Added a new enemy called Shockwave Shuffler
  • Added 4 new Idol-like enemies called Enrager, Lumen, Puppeteer and Sander
  • Black Hole Launcher's black hole speed now depends on difficulty
  • Updated the Watchtower icon
  • Fixed custom enemies not getting revived by Deathcatchers when you spawn them

Version 5.0.2 (2026-05-21)

  • Nerf: Reduced Black Hole Launcher health from 30 to 27
  • Increased Watchtower hitbox size
  • Nerf: Increased Watchtower yellow orb parry damage from 10 to 12

Version 5.0.1 (2026-05-20)

  • Made the Watchtower wider

Version 5.0.0 (2026-05-19)

  • Fixed the position of Minos and his arm when you spawn them
  • Added enemy outlines for the Flesh Prison and Flesh Panopticon eyes
  • Igniting the same enemy multiple times should no longer keep squishing the fire
  • You can now see what's currently being loaded in the console when the game is starting
  • Made the boss healthbars for custom enemies have correct names

  • Nerf: Reduced the Watchtower's height from 2.5x to 2x of the normal Tower's height
  • Nerf: Reduced the Watchtower's projectile count on Brutal from 6 to 5
  • Nerf: Made Watchtower projectiles slightly slower
  • Buff: Reduced the size of the Watchtower's yellow orb's parry zone by 33%
  • Buff: Reduced friendly fire from the Watchtower's projectiles
  • Buff: Parrying a Watchtower projectile now makes the rest of them unparriable and makes them deal no friendly fire damage (and they're purple)
  • The Watchtower is now affected by radiance speed and damage
  • When enemy outlines are turned on, the Watchtower's yellow orb will now have an outline like the rest of the model
  • Fire doesn't get smaller and bigger as you walk around an ignited Watchtower

  • Made the Black Hole Launcher purple
  • Buff: Increased the Black Hole Launcher's hp from 15 to 30
  • Buff: The Black Hole Launcher's black holes won't damage enemies
  • The speed of black holes from a Black Hole Launcher is now affected by its radiance damage multiplier (not the speed multiplier)
  • Getting hit by the Black Hole Launcher's black hole sets the time until its next shot to 2 seconds (it used to be inconsistent)

Version 4.0.3 (2026-04-26)

  • The ULTRASPEEDRUN mod by Robi and other mods that add new cheats to the menu should now work properly when used together with this one

Version 4.0.2 (2026-04-19)

  • Should no longer count time in sandbox when you're not actually in it

Version 4.0.1 (2026-04-08)

  • Changed the rotation of some spawnable enemies

Version 4.0.0 (2026-04-07)

  • Fixed some objects not being available outside of the sandbox (like hookpoints, jump pads and checkpoints)
  • Sandbox exclusive cheats are now available everywhere. This includes saving and loading all placed objects and enemies (i don't guarantee that everything will work perfectly)
  • Added debug build cheats

Version 3.0.1 (2026-03-07)

  • Updated the mod for fraud

Version 3.0.0 (2025-07-16)

  • Added swordsmachines Agony and Tundra
  • Disgraces and Watchtowers have different stats depending on the difficulty
  • The Watchtower now actually tries to predict your movement while rocket riding
  • Disgrace speed is more randomized to prevent them from overlapping
  • Fixed the Watchtower being alive with negative hp after being parried
  • Made the "Ignore all enemies" cheat work with custom enemies
  • Made enemies able to recharge their cooldowns when using the "Blind enemies" and "Ignore all enemies" cheats (like in vanilla)
  • Probably fixed the errors related to flammable oil in the console

Version 2.1.0 (2025-06-17)

  • Fixed Something Wicked spamming the console with errors
  • Removed the omnipresent floating Watchtower

Version 2.0.1 (2025-06-16)

  • Small fix in the readme

Version 2.0.0 (2025-06-16)

  • Added 2 new custom enemies (Disgrace and Watchtower)
  • Updated the Something Wicked icon
  • Fixed the bug where enemies wouldn't spawn until you switched to a previous level
  • Fixed the bug with some enemies having dark textures
  • Fixed the bug where phase 1 Minotaur would slow down the game way too much after it dies

Version 1.0.1 (2025-06-13)

Removed plugin configurator from the dependencies (oops)

Version 1.0.0 (2025-06-13)

Initial upload