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CyberGrindUnlagNow
This can cause some small weird issues, so be warned. Instantly snaps Cyber Grind pillars, stairs, and prefabs to their targets to eliminate wave-start lag spikes.
| Date uploaded | a day ago |
| Version | 1.2.6 |
| Download link | Corrupt_Soul_Non_Existent_Team-CyberGrindUnlagNow-1.2.6.zip |
| Downloads | 193 |
| Dependency string | Corrupt_Soul_Non_Existent_Team-CyberGrindUnlagNow-1.2.6 |
This mod requires the following mods to function
README
CYBER GRIND UNLAG NOW!
If your PC is anything like mine, you know that for some reason the Cyber Grind kind of lags...
BUT DON'T WORRY, MY RANDOM PERSON I DON'T EVEN KNOW THE NAME OF!
This is your (kind of) solution!
What the mod is doing
- Instant Pillars: Grid animations are skipped.
- Instant Stairs: Stairs don't have a rising animation. They rise instantly.
- Instant Prefabs: Jump pads appear in a single frame.
- Layout Preview: For 1 second (configurable), the grid shows a ghost copy at its target position before everything happens, so you get a heads-up.
Settings
| Setting | Default | What it does |
|---|---|---|
PreviewSeconds |
1 | How long the ghost preview is shown (0 to 5 seconds). Set it to 0 to make the grid change instantly. |
DisableJumpPads |
false | Removes jump pads. They're kind of laggy. |
DisableSpawnEffects |
false | Removes spawn effects. They're kind of laggy too. |
Good to know
- The ghost preview delays each wave start by the time you set it to.
Warnings
- This will not fully fix all lag, of course.
- What happens after disabling jump pads? The tiles where jump pads would have been stay empty.
- Spawn Effects: Spawn effects can be disabled for more performance if you want to. This doesn't affect spawning itself.
AI Disclosure
AI was used only to assist with coding. The rest of the mod was made by humans.
CHANGELOG
Changelog
1.2.5
Added
DisableSpawnEffectssetting (off by default). When enabled, enemy spawn visuals in the Cyber Grind are removed (These also lag alot idk why).- Spawn sounds are still played when spawn effects are disabled.
1.2.0
Added
DisableJumpPadssetting (off by default). When on, jump pads are not spawned (jump pads can lag alot when spawning for some reason). Waves are not affected.
1.1.0
Added
- Layout preview: when a new wave starts, pillars show a ghost copy at their final target position. After the delay, they snap into place.
- Jump pads and props show the same preview at their final position.
PreviewSecondssetting (default 1, range 0 to 5). Set it to 0 to snap instantly like 1.0.0.
Changed
- Stairs now wait for the same delay so the whole layout snaps in together.
- Each wave starts slightly later (by the preview time), because the game waits for every pillar to arrive.
1.0.0
- Initial release.