CybergrindPowerups
Adds configurable power-up orb spawn methods and more
| Date uploaded | 2 months ago |
| Version | 1.0.1 |
| Download link | DestinedEnd-CybergrindPowerups-1.0.1.zip |
| Downloads | 647 |
| Dependency string | DestinedEnd-CybergrindPowerups-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100EternalsTeam-PluginConfigurator
Used to configure plugins easily in Ultrakill
Preferred version: 1.10.2end_4-Notiffy
Notification system for Ultrakill. This is a library and does nothing on its own.
Preferred version: 0.1.2README
--Configurable settings:
- Power-up settings
- Spawn settings
- Enemy settings
--Features:
- Dual Wield Orb
- Red Soul Orb
- Spawn on player
- Spawn at enemy spawn
- Configurable spawn chance
- Enemy-based conditions
- Automatic cleanup between waves
--Pay attention:
1. When the "Powerup spawn mode" is set to "On_Enemy_Spawn", orbs will spawn at the same location as the first enemy that activates the power-up condition.
2. Orb Chance is global, which means you can't edit the spawn chance for them separately.
3. If the "Enable Orb Spawn Chance" option is turned off, the orb spawn chance will be set to 100%
4. Make sure the console displays this message: "Powerups cached."
5. Tested only in cybergrind.
6. Contact me on Discord if you encounter any issues or bugs, as I have only tested it myself. You can also suggest optimizations for this mod.
## Contacts
Discord: destinedsnow
## Links
YouTube: https://youtube.com/@gehrmanfrombloodborne?si=aDUc3TXk0N0POWU9
Discord: https://discord.gg/newblood
CHANGELOG
v1.2.0
- Fixed Gutterman and Guttertank conditions
- changed the spawn height of orbs spawned on enemy
v1.1.0
- Notiffy support added: now you can see which condition spawned the powerups in Notiffy notifications and the result of roll.
v1.0.2
- Updated default configurations.
- minor fixes.
v1.0.1
- Optimization.
- minor fixes.
v1.0.0
- Release.