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DocValentyne-Grenade_Launcher-1.1.1 icon

Grenade Launcher

Adds a fully configurable alternate Grenade Launcher for all three ULTRAKILL Rocket Launcher variants.

Date uploaded 2 weeks ago
Version 1.1.1
Download link DocValentyne-Grenade_Launcher-1.1.1.zip
Downloads 1649
Dependency string DocValentyne-Grenade_Launcher-1.1.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
EternalsTeam-PluginConfigurator-1.10.2 icon
EternalsTeam-PluginConfigurator

Used to configure plugins easily in Ultrakill

Preferred version: 1.10.2

README

Grenade Launcher

Detailed weapon documentation is available in the Wiki tab on the Thunderstore mod page.

Grenade Launcher is a BepInEx 5 mod for ULTRAKILL by DocValentyne. It adds a terminal-selectable alternate form for all three Rocket Launcher variants, with new primary and alternate fires.

The primary fire uses an arcing grenade inspired by the Team Fortress 2 Demoman's stock Grenade Launcher. Its behavior and balance can be extensively customized through Plugin Configurator.

Installation

Install Grenade Launcher through r2modman or Thunderstore Mod Manager. BepInEx and Plugin Configurator are installed automatically as dependencies.

For a manual installation, install BepInEx 5 and Plugin Configurator, then place GrenadeLauncher.dll in ULTRAKILL/BepInEx/plugins/DocValentyne-GrenadeLauncher.

Usage

Open ULTRAKILL's weapon terminal and select the alternate form for any Rocket Launcher variant. Standard and alternate Rocket Launchers can be mixed in the same loadout.

Configuration is available under Options -> Plugin Configurator -> Grenade Launcher.

Leaderboards

While the mod is loaded, Cyber Grind scores are kept in your local save but are not submitted to the public Steam leaderboard.

License

Grenade Launcher is released under the MIT License.

CHANGELOG

Changelog

1.2.0

This mod before this update did 4 damage every 0.6s with the primary fire. This was the same as the shotgun hot-swap dps so i thought it was good. Then i realized you could make the damage on a shotgun turn into 9.75 instead of 3. Hoo boy the purpose of this weapon is begining to be questioned. Im sure some playstyles (shotgunless) would probably still benifit from the weapon so i boosted the damage across the board slightly to help make it more in-line, even though its probably still pretty pointless when you look at everything else you could do. Of course not everyone has your 10,000 hours of experience and game-knoladge.

  • Fixed pink blue-hook points occasionally behaving as normal/green hook points when hooked.
  • Blue and green alternates can now fire from a fresh right-click during draw-out, while an already-held right-click still waits for the draw animation.
  • Added configurable direct-hit base style points, defaulting to 35.
  • Rebalanced default grenade damage, airshot damage, surface damage, gel-stuck damage, self damage, blue placement distance, and Gutterman/Guttertank/Hideous Mass damage values.
  • Existing configurations migrate only values that exactly matched a released default; customized values stay unchanged.

1.1.1

  • Fixed generated blue hook points being reused before the player leaves the ground and lands, preventing infinite vertical movement.

1.1.0

  • Added direct-hit airshot bonuses for primary and green grenades, with configurable damage and explosion size. Parried grenades cannot earn the bonus.
  • Blue hook points now arm after a configurable delay, turn pink, and can be detonated by supported player hitscan attacks for a configurable Providence-style explosion.
  • Added reset buttons for each Plugin Configurator page and a reset-all-pages button.
  • Increased the default stuck-grenade lifetime to 60 seconds and prevented enemy attacks from detonating stuck grenades.
  • Fixed mixed Rocket Launcher/Grenade Launcher swap cooldowns, primary fire occurring before the weapon finished drawing, held alternate-fire input, death resets, and no-cooldown cheat behavior.
  • Removed the obsolete snappier arc preset and improved dual-wield alternate-fire timing.
  • Updated tested defaults, including a 4-second blue cooldown, 3.5 pink explosion damage, 1.2 pink explosion size, 90% Hideous Mass damage, 150 PIPE DREAM style, and 550 MOON SHOT/OUT-SNIPED style.

1.0.2

  • Corrected the default enemy damage values: Hideous Mass now takes 85% damage, while Malicious Face uses 100%.
  • Existing configurations may need these values changed manually after updating.

1.0.1

  • Prevented Grenade Launcher runs from uploading scores to the public Cyber Grind leaderboard while preserving local Cyber Grind high scores.

1.0.0

  • First public release.
  • Added terminal-selectable alternate Grenade Launchers for all three Rocket Launcher variants.
  • Added configurable ballistic primary grenades with direct hits, bouncing, timed explosions, parrying, and Whiplash interaction.
  • Added unique green contact grenades, red adhesive gel, and blue deployable hook points.
  • Added dual-wield support, enemy-specific damage settings, configurable self-damage, and custom style bonuses.