HarmonyPatchExtensions
Adds mixin like patching to Harmony
| Date uploaded | 2 weeks ago |
| Version | 1.3.0 |
| Download link | DolfeMods-HarmonyPatchExtensions-1.3.0.zip |
| Downloads | 170 |
| Dependency string | DolfeMods-HarmonyPatchExtensions-1.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Harmony.PatchExtensions
Attribute based extensions for Harmony that lets you define mixin style patches.
Features
- Attribute based patches
- Injection points: HEAD (prefix), POSTFIX, RETURN (At every return), INVOKE (insert before call), REDIRECT (replace call), AFTER (after call), FINALLY, ARG, LOOP_BEFORE/TOP/BOTTOM/AFTER, BRANCH_TRUE/FALSE, LOCAL_WRITE/READ, ARG_WRITE/READ, FIELD_WRITE/READ
- Occurrence and start-index targeting
- Conflict detection
- Optional wrapper for overwriting prefixes that return the target's return type
- Patching variable declarations in methods
Install
Use one of the following:
- Reference the project directly in your solution
- Install the published NuGet package: (Insert package when uploaded here)
- If using publicizers add
<DoNotPublicize Include="Harmony.PatchExtensions" />to an ItemGroup so documentations shows up in the code editor
Quick Start
using System.Reflection;
using HarmonyLib;
using HarmonyLib.PatchExtensions;
public static class Program
{
public static void Main()
{
var harmony = new Harmony("example.patching");
MixinLoader.ApplyPatches(harmony, Assembly.GetExecutingAssembly());
// Or for using a single patch class
// MixinLoader.ApplyPatches(harmony, Assembly.GetExecutingAssembly(), typeof(Patches));
}
}
Patch Examples
HEAD (prefix)
using HarmonyLib.PatchExtensions;
public static class Patches
{
[Patch(typeof(Target), "Add", AT.HEAD)]
public static void AddPrefix(int a, int b)
{
// Will run before Target.Add
a += 1;
}
}
Result:
public class Target
{
public int Add(int a, int b)
{
+ a += 1;
return a + b;
}
}
HEAD overwrite (skip original)
If overwriting: true, the patch can return bool (Harmony style) or the same return type as the target.
using HarmonyLib.PatchExtensions;
public static class OverwritePatches
{
[Patch(typeof(Target), "Add", AT.HEAD, overwriting: true)]
public static int AddOverwrite(int a, int b)
{
return 68; // the wrapper sets __result and skips original automatically
}
}
Result:
public class Target
{
public int Add(int a, int b)
{
+ return 68;
- return a + b;
}
}
POSTFIX (Just harmony postfix)
using HarmonyLib.PatchExtensions;
public static class PostfixPatches
{
[Patch(typeof(Target), "Add", AT.POSTFIX)]
public static void AddPostfix(int a, int b, ref int __result)
{
__result += 1;
}
}
Result:
public class Target
{
public int Add(int a, int b)
{
- return a + b;
+ __result = a + b;
+ __result += 1;
return __result;
}
}
RETURN
using HarmonyLib.PatchExtensions;
public static class ReturnPatches
{
[Patch(typeof(Target), "Foo", AT.RETURN)]
public static void AddReturn(int a, int b, bool c, ref int __result)
{
__result += 1;
}
}
Result:
public class Target
{
public int Foo(int a, int b, bool c)
{
if (c)
{
__result = a;
+ __result += 1;
return __result;
}
else
{
__result = b;
+ __result += 1;
return __result;
}
}
}
INVOKE (insert before call)
using HarmonyLib.PatchExtensions;
public static class InvokePatches
{
[Patch(typeof(TargetCalls), "Foo", AT.INVOKE, target: "Helper.DoThing", occurrence: 2)] // occurrence: 0 matches all
public static void BeforeSecondCall()
{
// Injected before the 2nd call to Helper.DoThing
}
}
Result:
public class TargetCalls
{
public void Foo()
{
Helper.DoThing();
+ InvokePatches.BeforeSecondCall();
Helper.DoThing();
}
}
REDIRECT (replace call)
using HarmonyLib.PatchExtensions;
public static class RedirectPatches
{
[Patch(typeof(TargetCalls), "Foo", AT.REDIRECT, target: "Helper.DoThing", occurrence: 0)] // occurrence can also be specified to target
public static void ReplaceCall()
{
// Replaces Helper.DoThing with this method
}
}
Result:
public class TargetCalls
{
public void Foo()
{
- Helper.DoThing();
- Helper.DoThing();
+ RedirectPatches.ReplaceCall();
+ RedirectPatches.ReplaceCall();
}
}
REDIRECT with occurrence
using HarmonyLib.PatchExtensions;
public static class RedirectPatches
{
[Patch(typeof(TargetCalls), "Foo", AT.REDIRECT, target: "Helper.DoThing", occurrence: 1)] // occurrence can also be specified to target
public static void ReplaceCall()
{
// Replaces Helper.DoThing with this method
}
}
Result:
public class TargetCalls
{
public void Foo()
{
- Helper.DoThing();
+ RedirectPatches.ReplaceCall();
Helper.DoThing();
}
}
AFTER (after call)
using HarmonyLib.PatchExtensions;
public static class AfterPatches
{
[Patch(typeof(TargetCalls), "Foo", AT.AFTER, target: "Helper.DoThing", occurrence: 2)]
public static void AfterCall()
{
// Puts code after call
}
}
Result:
public class TargetCalls
{
public void Foo()
{
Helper.DoThing();
Helper.DoThing();
+ AfterPatches.AfterCall();
}
}
ARG (Replacing an argument)
using HarmonyLib.PatchExtensions;
public static class AfterPatches
{
[Patch(typeof(TargetCalls), "Foo", AT.ARG, target: "Helper.DoMath", occurrence: 1, ArgIndex: 1)]
public static float AfterCall(float original)
{
return original * 2;
}
}
Result:
public class TargetCalls
{
public void Foo(float a, float b)
{
- Helper.DoMath(a, b);
+ Helper.DoMath(AfterPatches.AfterCall(a), b);
}
}
FINALLY (runs after the method, on any outcome)
using HarmonyLib.PatchExtensions;
public static class FinallyPatches
{
[Patch(typeof(Target), "DivideOrThrow", AT.FINALLY)]
public static void OnFinally(Exception __exception)
{
// Runs after Target.DivideOrThrow even if it returns or throws
// __exception is null if it doesn't throw
}
}
Result:
public class Target
{
public int DivideOrThrow(int value, int divisor)
{
+ try
+ {
return value / divisor;
+ }
+ finally
+ {
+ FinallyPatches.OnFinally(__exception);
+ }
}
}
BRANCH (TRUE, FALSE)
using HarmonyLib.PatchExtensions;
public static class BranchPatches
{
[Patch(typeof(TargetClass), "BranchTest", AT.BRANCH_TRUE, occurrence: 0)]
[Patch(typeof(TargetClass), "BranchTest", AT.BRANCH_FALSE, occurrence: 0)]
public static void BranchPoint()
{
Console.WriteLine($"Branch hit!");
}
}
Result:
public class Target
{
public void BranchTest(bool a)
{
if (a)
{
+ Console.WriteLine($"Branch hit!");
Console.WriteLine($"A is true!");
}
else
{
+ Console.WriteLine($"Branch hit!");
Console.WriteLine($"A is false!");
}
}
}
LOOP (BEFORE, TOP, BOTTOM, AFTER)
using HarmonyLib.PatchExtensions;
public static class LoopPatches
{
[Patch(typeof(TargetClass), "LoopFor", AT.LOOP_BEFORE, occurrence: 0)]
[Patch(typeof(TargetClass), "LoopFor", AT.LOOP_TOP, occurrence: 0)]
[Patch(typeof(TargetClass), "LoopFor", AT.LOOP_BOTTOM, occurrence: 0)]
[Patch(typeof(TargetClass), "LoopFor", AT.LOOP_AFTER, occurrence: 0)]
public static void AtPointInLoop()
{
Console.WriteLine($"Point in loop hit!");
}
}
Result:
public class Target
{
public void LoopFor(int max)
{
+ Console.WriteLine($"Point in loop hit!");
for (int i = 0; i < max; i++)
{
+ Console.WriteLine($"Point in loop hit!");
Console.WriteLine($"{i}");
+ Console.WriteLine($"Point in loop hit!");
}
+ Console.WriteLine($"Point in loop hit!");
}
}
LOCAL_READ/WRITE
There is also ARG and FIELD
using HarmonyLib.PatchExtensions;
public static class LocalPatches
{
[Patch(typeof(Target), nameof(Target.ReadAndWriteVars), AT.LOCAL_READ, target: "locFloat", occurrence: 0)]
public static void LocalRead(float val)
{
Console.WriteLine($"Local read: {val}");
}
[Patch(typeof(Target), nameof(Target.ReadAndWriteVars), AT.LOCAL_WRITE, target: "locFloat", occurrence: 0)]
public static void LocalWrite(float val)
{
Console.WriteLine($"Local write: {val}");
}
}
Result:
public class Target
{
public float ClassVar;
public void ReadAndWriteVars(float num)
{
+ Console.WriteLine($"Local write: {locFloat}");
float locFloat = 99f;
- if (locFloat > num)
+ if (locFloat /* locFloat is read and the method is called, but it's hard to show */ > num)
{
ClassVar = locFloat;
+ Console.WriteLine($"Local read: {locFloat}");
}
else
{
ClassVar = num;
}
}
}
Assembly FIELD_READ/WRITE
using HarmonyLib.PatchExtensions;
public static class FieldPatches
{
[AssemblyPatch(fieldDeclaringType: typeof(Target), fieldName: nameof(NewMovement.Variable), at: AT.FIELD_READ, scanEntireAssembly: true, occurrence: 0)]
public static void FieldRead(float val)
{
Console.WriteLine($"Variable read: {val}");
}
[AssemblyPatch(fieldDeclaringType: typeof(Target), fieldName: nameof(NewMovement.Variable), at: AT.FIELD_WRITE, scanEntireAssembly: true, occurrence: 0)]
public static void FieldWrite(float val)
{
Console.WriteLine($"Variable written: {val}");
}
}
Result:
public class Target
{
public float Variable;
public void DoWhatever(float writeVar)
{
+ Console.WriteLine($"Variable written: {writeVar}");
Variable = writeVar;
}
public void SomethingElse(ref float someVar)
{
someVar = Variable;
+ Console.WriteLine($"Variable read: {Variable}");
}
}
Conflict Resolution
When multiple patches/transpilers target the same method, set the resolution strategy:
MixinLoader.ConflictResolutionMethod = MixinLoader.ConflictResolver.Warn;
Options:
Warn(default): log conflicts and continueError: throw and stopSkipConflicts: skip conflicting targets
TODO: Write tests fir FINALLY, BRANCH and LOOP
License
Apache-2.0. See LICENSE.md.
CHANGELOG
1.3.0
Implemented AT.ARG for replacing an argument in method calls and ArgIndex for targeting the arg Implemented AT.FINALLY to run code regardless of if it throws or not Implemented AT.LOOP_BEFORE/TOP/BOTTOM/AFTER Implemented BRANCH_TRUE/FALSE Implemented LOCAL_WRITE/READ Implemented ARG_WRITE/READ Implemented FIELD_WRITE/READ
Added assembly patching for field read and write
Internally implemented more helpers, tests and a test console project Added lots of documentation
1.2.1
Updated xml comments Fixed some PatchAttribute logic Updated readme with more examples
1.2.0
WARNING: Changed AT.RETURN to AT.POSTFIX
AT.RETURN now injects the code before every return in a method
Added warning when a mod is referencing an outdated version Internally extracted some classes into their own files Fixed nullref exceptions when using REDIRECT/INVOKE/AFTER with a null target Added signature validation to REDIRECT
1.1.0
Update readme to add a note for publicizers
1.0.0
Uploaded