CybergrindDeathcam
Enables TF2-like deathcam in Cyber Grind, allowing you to see what has killed you
| Date uploaded | 2 years ago |
| Version | 1.0.1 |
| Download link | Flazhik-CybergrindDeathcam-1.0.1.zip |
| Downloads | 2055 |
| Dependency string | Flazhik-CybergrindDeathcam-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Flazhik-UKEnemyIdentifier
A library used by CybergrindDeathcam for tracking which entity damaged the player
Preferred version: 1.0.2EternalsTeam-PluginConfigurator
Used to configure plugins easily in Ultrakill
Preferred version: 1.10.2README
Cyber Grind Deathcam
Ever wonder what the hell has just killed you in Cyber Grind? Sometimes it's hard keeping track on things like this with a ton of projectiles flying around. This mod enables TF2-like camera upon death in Cyber Grind mode, allowing to see what's killed you.
Please note that it doesn't track dead enemies.
Leaderboards skip (Optional feature)
The mod is ready-to-go right off, but you can utilise its another feature.
If the mod has already been launched at least once, there a config file inside your ULTRAKILL folder located at BepInEx\config\CybergrindDeathcam\config.cfg
If you're willing to skip the leaderboards sequence at the end of your run and get back to Terminal room ASAP, you can change SkipLeaderboards value to true.
In this case, CG will be restarted almost instantly upon your death.
You could also notice two parameters called LeaderboardsSkipThreshold and AlwaysShowLeaderboardsStartingFrom
LeaderboardsSkipThreshold: if the difference between the wave you've just reached and your personal best is
lower than LeaderboardsSkipThreshold value, the leaderboards sequence will still be played
AlwaysShowLeaderboardsStartingFrom: if the value of the wave you've just reached exceeds this parameter,
Leaderboards sequence will be played unconditionally and will never be skipped
Extras
Deathcam sound effect was taken from Team Fortress 2 owned by Valve
CHANGELOG
-
1.0.5
- You can now enable campaign V1 death sequence in CG
- Revamp update fixes
-
1.0.4
- Fixed a couple of issues with deathcam skip
- Various animation optimisations
- All the heavy logic is decoupled into UKEnemyIdentifier library
-
1.0.3
- Made the camera speed independent from FPS
-
1.0.2
- Using Plugin configurator instead of manual BepInEx config modifications
-
1.0.1
- Added config parameter allowing to play leaderboards sequence unconditionally
-
1.0.0
- Initial release