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EyeOfProvidence
A mod that dramatically modifies the FOV.
| Date uploaded | a day ago |
| Version | 0.3.1 |
| Download link | Ironfarm-EyeOfProvidence-0.3.1.zip |
| Downloads | 249 |
| Dependency string | Ironfarm-EyeOfProvidence-0.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100EternalsTeam-PluginConfigurator
Used to configure plugins easily in Ultrakill
Preferred version: 1.10.2README
Eye of Providence
An Ultrakill mod inspired by Blinky that modifies the field of vision based on various projections.
You can choose from a variety of unique perspective such as...
Equidistance / Fisheye:
Hammer Projection:
Equirectangular Projection:
and more!
Known Issues
- Blood/Gasoline/Portals/Radiant Effect will not show up in projections.
- As of update 17d4, fov is capped to 180 when looking in the direction of portals.
- Rooms that project the skybox (Limbo/Fraud Space/etc) will not render properly on all globe planes
Changelog
- 0.3.1
- Camera now zooms when dashing and zooming with terminal or railcannon. This is togglable in settings.
- Fixed Fisheye fit setting.
- Tweaked Panini projections default settings.
- Slight optimizations.
- 0.3.0
- The fov's of projections can now be changed independently of one another.
- Panini projection now affected by fov.
- Stereographic projection now affected by fov.
- Projection globe can now be rotated.
- Sides of projection globe can be disabled, which can help with performance.
- 0.2.2
- Added keybindings for all perspectives.
- 0.2.1
- Made hammer projection mathmatically accurate.
- Hammer projection now affected by fov.
- 0.2.0
- Re-initial release.